drm/vc4: Fix -ERESTARTSYS error return from BO waits.
[cascardo/linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/device.h>
27 #include <linux/io.h>
28
29 #include "uapi/drm/vc4_drm.h"
30 #include "vc4_drv.h"
31 #include "vc4_regs.h"
32 #include "vc4_trace.h"
33
34 static void
35 vc4_queue_hangcheck(struct drm_device *dev)
36 {
37         struct vc4_dev *vc4 = to_vc4_dev(dev);
38
39         mod_timer(&vc4->hangcheck.timer,
40                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
41 }
42
43 struct vc4_hang_state {
44         struct drm_vc4_get_hang_state user_state;
45
46         u32 bo_count;
47         struct drm_gem_object **bo;
48 };
49
50 static void
51 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
52 {
53         unsigned int i;
54
55         mutex_lock(&dev->struct_mutex);
56         for (i = 0; i < state->user_state.bo_count; i++)
57                 drm_gem_object_unreference(state->bo[i]);
58         mutex_unlock(&dev->struct_mutex);
59
60         kfree(state);
61 }
62
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65                          struct drm_file *file_priv)
66 {
67         struct drm_vc4_get_hang_state *get_state = data;
68         struct drm_vc4_get_hang_state_bo *bo_state;
69         struct vc4_hang_state *kernel_state;
70         struct drm_vc4_get_hang_state *state;
71         struct vc4_dev *vc4 = to_vc4_dev(dev);
72         unsigned long irqflags;
73         u32 i;
74         int ret = 0;
75
76         spin_lock_irqsave(&vc4->job_lock, irqflags);
77         kernel_state = vc4->hang_state;
78         if (!kernel_state) {
79                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80                 return -ENOENT;
81         }
82         state = &kernel_state->user_state;
83
84         /* If the user's array isn't big enough, just return the
85          * required array size.
86          */
87         if (get_state->bo_count < state->bo_count) {
88                 get_state->bo_count = state->bo_count;
89                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90                 return 0;
91         }
92
93         vc4->hang_state = NULL;
94         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97         state->bo = get_state->bo;
98         memcpy(get_state, state, sizeof(*state));
99
100         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101         if (!bo_state) {
102                 ret = -ENOMEM;
103                 goto err_free;
104         }
105
106         for (i = 0; i < state->bo_count; i++) {
107                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108                 u32 handle;
109
110                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111                                             &handle);
112
113                 if (ret) {
114                         state->bo_count = i - 1;
115                         goto err;
116                 }
117                 bo_state[i].handle = handle;
118                 bo_state[i].paddr = vc4_bo->base.paddr;
119                 bo_state[i].size = vc4_bo->base.base.size;
120         }
121
122         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123                          bo_state,
124                          state->bo_count * sizeof(*bo_state)))
125                 ret = -EFAULT;
126
127         kfree(bo_state);
128
129 err_free:
130
131         vc4_free_hang_state(dev, kernel_state);
132
133 err:
134         return ret;
135 }
136
137 static void
138 vc4_save_hang_state(struct drm_device *dev)
139 {
140         struct vc4_dev *vc4 = to_vc4_dev(dev);
141         struct drm_vc4_get_hang_state *state;
142         struct vc4_hang_state *kernel_state;
143         struct vc4_exec_info *exec;
144         struct vc4_bo *bo;
145         unsigned long irqflags;
146         unsigned int i, unref_list_count;
147
148         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
149         if (!kernel_state)
150                 return;
151
152         state = &kernel_state->user_state;
153
154         spin_lock_irqsave(&vc4->job_lock, irqflags);
155         exec = vc4_first_job(vc4);
156         if (!exec) {
157                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158                 return;
159         }
160
161         unref_list_count = 0;
162         list_for_each_entry(bo, &exec->unref_list, unref_head)
163                 unref_list_count++;
164
165         state->bo_count = exec->bo_count + unref_list_count;
166         kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
167                                    GFP_ATOMIC);
168         if (!kernel_state->bo) {
169                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
170                 return;
171         }
172
173         for (i = 0; i < exec->bo_count; i++) {
174                 drm_gem_object_reference(&exec->bo[i]->base);
175                 kernel_state->bo[i] = &exec->bo[i]->base;
176         }
177
178         list_for_each_entry(bo, &exec->unref_list, unref_head) {
179                 drm_gem_object_reference(&bo->base.base);
180                 kernel_state->bo[i] = &bo->base.base;
181                 i++;
182         }
183
184         state->start_bin = exec->ct0ca;
185         state->start_render = exec->ct1ca;
186
187         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
188
189         state->ct0ca = V3D_READ(V3D_CTNCA(0));
190         state->ct0ea = V3D_READ(V3D_CTNEA(0));
191
192         state->ct1ca = V3D_READ(V3D_CTNCA(1));
193         state->ct1ea = V3D_READ(V3D_CTNEA(1));
194
195         state->ct0cs = V3D_READ(V3D_CTNCS(0));
196         state->ct1cs = V3D_READ(V3D_CTNCS(1));
197
198         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
199         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
200
201         state->bpca = V3D_READ(V3D_BPCA);
202         state->bpcs = V3D_READ(V3D_BPCS);
203         state->bpoa = V3D_READ(V3D_BPOA);
204         state->bpos = V3D_READ(V3D_BPOS);
205
206         state->vpmbase = V3D_READ(V3D_VPMBASE);
207
208         state->dbge = V3D_READ(V3D_DBGE);
209         state->fdbgo = V3D_READ(V3D_FDBGO);
210         state->fdbgb = V3D_READ(V3D_FDBGB);
211         state->fdbgr = V3D_READ(V3D_FDBGR);
212         state->fdbgs = V3D_READ(V3D_FDBGS);
213         state->errstat = V3D_READ(V3D_ERRSTAT);
214
215         spin_lock_irqsave(&vc4->job_lock, irqflags);
216         if (vc4->hang_state) {
217                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
218                 vc4_free_hang_state(dev, kernel_state);
219         } else {
220                 vc4->hang_state = kernel_state;
221                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
222         }
223 }
224
225 static void
226 vc4_reset(struct drm_device *dev)
227 {
228         struct vc4_dev *vc4 = to_vc4_dev(dev);
229
230         DRM_INFO("Resetting GPU.\n");
231         vc4_v3d_set_power(vc4, false);
232         vc4_v3d_set_power(vc4, true);
233
234         vc4_irq_reset(dev);
235
236         /* Rearm the hangcheck -- another job might have been waiting
237          * for our hung one to get kicked off, and vc4_irq_reset()
238          * would have started it.
239          */
240         vc4_queue_hangcheck(dev);
241 }
242
243 static void
244 vc4_reset_work(struct work_struct *work)
245 {
246         struct vc4_dev *vc4 =
247                 container_of(work, struct vc4_dev, hangcheck.reset_work);
248
249         vc4_save_hang_state(vc4->dev);
250
251         vc4_reset(vc4->dev);
252 }
253
254 static void
255 vc4_hangcheck_elapsed(unsigned long data)
256 {
257         struct drm_device *dev = (struct drm_device *)data;
258         struct vc4_dev *vc4 = to_vc4_dev(dev);
259         uint32_t ct0ca, ct1ca;
260
261         /* If idle, we can stop watching for hangs. */
262         if (list_empty(&vc4->job_list))
263                 return;
264
265         ct0ca = V3D_READ(V3D_CTNCA(0));
266         ct1ca = V3D_READ(V3D_CTNCA(1));
267
268         /* If we've made any progress in execution, rearm the timer
269          * and wait.
270          */
271         if (ct0ca != vc4->hangcheck.last_ct0ca ||
272             ct1ca != vc4->hangcheck.last_ct1ca) {
273                 vc4->hangcheck.last_ct0ca = ct0ca;
274                 vc4->hangcheck.last_ct1ca = ct1ca;
275                 vc4_queue_hangcheck(dev);
276                 return;
277         }
278
279         /* We've gone too long with no progress, reset.  This has to
280          * be done from a work struct, since resetting can sleep and
281          * this timer hook isn't allowed to.
282          */
283         schedule_work(&vc4->hangcheck.reset_work);
284 }
285
286 static void
287 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
288 {
289         struct vc4_dev *vc4 = to_vc4_dev(dev);
290
291         /* Set the current and end address of the control list.
292          * Writing the end register is what starts the job.
293          */
294         V3D_WRITE(V3D_CTNCA(thread), start);
295         V3D_WRITE(V3D_CTNEA(thread), end);
296 }
297
298 int
299 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
300                    bool interruptible)
301 {
302         struct vc4_dev *vc4 = to_vc4_dev(dev);
303         int ret = 0;
304         unsigned long timeout_expire;
305         DEFINE_WAIT(wait);
306
307         if (vc4->finished_seqno >= seqno)
308                 return 0;
309
310         if (timeout_ns == 0)
311                 return -ETIME;
312
313         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
314
315         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
316         for (;;) {
317                 prepare_to_wait(&vc4->job_wait_queue, &wait,
318                                 interruptible ? TASK_INTERRUPTIBLE :
319                                 TASK_UNINTERRUPTIBLE);
320
321                 if (interruptible && signal_pending(current)) {
322                         ret = -ERESTARTSYS;
323                         break;
324                 }
325
326                 if (vc4->finished_seqno >= seqno)
327                         break;
328
329                 if (timeout_ns != ~0ull) {
330                         if (time_after_eq(jiffies, timeout_expire)) {
331                                 ret = -ETIME;
332                                 break;
333                         }
334                         schedule_timeout(timeout_expire - jiffies);
335                 } else {
336                         schedule();
337                 }
338         }
339
340         finish_wait(&vc4->job_wait_queue, &wait);
341         trace_vc4_wait_for_seqno_end(dev, seqno);
342
343         if (ret && ret != -ERESTARTSYS)
344                 DRM_ERROR("timeout waiting for render thread idle\n");
345
346         return ret;
347 }
348
349 static void
350 vc4_flush_caches(struct drm_device *dev)
351 {
352         struct vc4_dev *vc4 = to_vc4_dev(dev);
353
354         /* Flush the GPU L2 caches.  These caches sit on top of system
355          * L3 (the 128kb or so shared with the CPU), and are
356          * non-allocating in the L3.
357          */
358         V3D_WRITE(V3D_L2CACTL,
359                   V3D_L2CACTL_L2CCLR);
360
361         V3D_WRITE(V3D_SLCACTL,
362                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
363                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
364                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
365                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
366 }
367
368 /* Sets the registers for the next job to be actually be executed in
369  * the hardware.
370  *
371  * The job_lock should be held during this.
372  */
373 void
374 vc4_submit_next_job(struct drm_device *dev)
375 {
376         struct vc4_dev *vc4 = to_vc4_dev(dev);
377         struct vc4_exec_info *exec = vc4_first_job(vc4);
378
379         if (!exec)
380                 return;
381
382         vc4_flush_caches(dev);
383
384         /* Disable the binner's pre-loaded overflow memory address */
385         V3D_WRITE(V3D_BPOA, 0);
386         V3D_WRITE(V3D_BPOS, 0);
387
388         if (exec->ct0ca != exec->ct0ea)
389                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
390         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
391 }
392
393 static void
394 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
395 {
396         struct vc4_bo *bo;
397         unsigned i;
398
399         for (i = 0; i < exec->bo_count; i++) {
400                 bo = to_vc4_bo(&exec->bo[i]->base);
401                 bo->seqno = seqno;
402         }
403
404         list_for_each_entry(bo, &exec->unref_list, unref_head) {
405                 bo->seqno = seqno;
406         }
407 }
408
409 /* Queues a struct vc4_exec_info for execution.  If no job is
410  * currently executing, then submits it.
411  *
412  * Unlike most GPUs, our hardware only handles one command list at a
413  * time.  To queue multiple jobs at once, we'd need to edit the
414  * previous command list to have a jump to the new one at the end, and
415  * then bump the end address.  That's a change for a later date,
416  * though.
417  */
418 static void
419 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
420 {
421         struct vc4_dev *vc4 = to_vc4_dev(dev);
422         uint64_t seqno;
423         unsigned long irqflags;
424
425         spin_lock_irqsave(&vc4->job_lock, irqflags);
426
427         seqno = ++vc4->emit_seqno;
428         exec->seqno = seqno;
429         vc4_update_bo_seqnos(exec, seqno);
430
431         list_add_tail(&exec->head, &vc4->job_list);
432
433         /* If no job was executing, kick ours off.  Otherwise, it'll
434          * get started when the previous job's frame done interrupt
435          * occurs.
436          */
437         if (vc4_first_job(vc4) == exec) {
438                 vc4_submit_next_job(dev);
439                 vc4_queue_hangcheck(dev);
440         }
441
442         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
443 }
444
445 /**
446  * Looks up a bunch of GEM handles for BOs and stores the array for
447  * use in the command validator that actually writes relocated
448  * addresses pointing to them.
449  */
450 static int
451 vc4_cl_lookup_bos(struct drm_device *dev,
452                   struct drm_file *file_priv,
453                   struct vc4_exec_info *exec)
454 {
455         struct drm_vc4_submit_cl *args = exec->args;
456         uint32_t *handles;
457         int ret = 0;
458         int i;
459
460         exec->bo_count = args->bo_handle_count;
461
462         if (!exec->bo_count) {
463                 /* See comment on bo_index for why we have to check
464                  * this.
465                  */
466                 DRM_ERROR("Rendering requires BOs to validate\n");
467                 return -EINVAL;
468         }
469
470         exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
471                            GFP_KERNEL);
472         if (!exec->bo) {
473                 DRM_ERROR("Failed to allocate validated BO pointers\n");
474                 return -ENOMEM;
475         }
476
477         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
478         if (!handles) {
479                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
480                 goto fail;
481         }
482
483         ret = copy_from_user(handles,
484                              (void __user *)(uintptr_t)args->bo_handles,
485                              exec->bo_count * sizeof(uint32_t));
486         if (ret) {
487                 DRM_ERROR("Failed to copy in GEM handles\n");
488                 goto fail;
489         }
490
491         spin_lock(&file_priv->table_lock);
492         for (i = 0; i < exec->bo_count; i++) {
493                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
494                                                      handles[i]);
495                 if (!bo) {
496                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
497                                   i, handles[i]);
498                         ret = -EINVAL;
499                         spin_unlock(&file_priv->table_lock);
500                         goto fail;
501                 }
502                 drm_gem_object_reference(bo);
503                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
504         }
505         spin_unlock(&file_priv->table_lock);
506
507 fail:
508         kfree(handles);
509         return 0;
510 }
511
512 static int
513 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
514 {
515         struct drm_vc4_submit_cl *args = exec->args;
516         void *temp = NULL;
517         void *bin;
518         int ret = 0;
519         uint32_t bin_offset = 0;
520         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
521                                              16);
522         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
523         uint32_t exec_size = uniforms_offset + args->uniforms_size;
524         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
525                                           args->shader_rec_count);
526         struct vc4_bo *bo;
527
528         if (uniforms_offset < shader_rec_offset ||
529             exec_size < uniforms_offset ||
530             args->shader_rec_count >= (UINT_MAX /
531                                           sizeof(struct vc4_shader_state)) ||
532             temp_size < exec_size) {
533                 DRM_ERROR("overflow in exec arguments\n");
534                 goto fail;
535         }
536
537         /* Allocate space where we'll store the copied in user command lists
538          * and shader records.
539          *
540          * We don't just copy directly into the BOs because we need to
541          * read the contents back for validation, and I think the
542          * bo->vaddr is uncached access.
543          */
544         temp = kmalloc(temp_size, GFP_KERNEL);
545         if (!temp) {
546                 DRM_ERROR("Failed to allocate storage for copying "
547                           "in bin/render CLs.\n");
548                 ret = -ENOMEM;
549                 goto fail;
550         }
551         bin = temp + bin_offset;
552         exec->shader_rec_u = temp + shader_rec_offset;
553         exec->uniforms_u = temp + uniforms_offset;
554         exec->shader_state = temp + exec_size;
555         exec->shader_state_size = args->shader_rec_count;
556
557         if (copy_from_user(bin,
558                            (void __user *)(uintptr_t)args->bin_cl,
559                            args->bin_cl_size)) {
560                 ret = -EFAULT;
561                 goto fail;
562         }
563
564         if (copy_from_user(exec->shader_rec_u,
565                            (void __user *)(uintptr_t)args->shader_rec,
566                            args->shader_rec_size)) {
567                 ret = -EFAULT;
568                 goto fail;
569         }
570
571         if (copy_from_user(exec->uniforms_u,
572                            (void __user *)(uintptr_t)args->uniforms,
573                            args->uniforms_size)) {
574                 ret = -EFAULT;
575                 goto fail;
576         }
577
578         bo = vc4_bo_create(dev, exec_size, true);
579         if (IS_ERR(bo)) {
580                 DRM_ERROR("Couldn't allocate BO for binning\n");
581                 ret = PTR_ERR(bo);
582                 goto fail;
583         }
584         exec->exec_bo = &bo->base;
585
586         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
587                       &exec->unref_list);
588
589         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
590
591         exec->bin_u = bin;
592
593         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
594         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
595         exec->shader_rec_size = args->shader_rec_size;
596
597         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
598         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
599         exec->uniforms_size = args->uniforms_size;
600
601         ret = vc4_validate_bin_cl(dev,
602                                   exec->exec_bo->vaddr + bin_offset,
603                                   bin,
604                                   exec);
605         if (ret)
606                 goto fail;
607
608         ret = vc4_validate_shader_recs(dev, exec);
609
610 fail:
611         kfree(temp);
612         return ret;
613 }
614
615 static void
616 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
617 {
618         unsigned i;
619
620         /* Need the struct lock for drm_gem_object_unreference(). */
621         mutex_lock(&dev->struct_mutex);
622         if (exec->bo) {
623                 for (i = 0; i < exec->bo_count; i++)
624                         drm_gem_object_unreference(&exec->bo[i]->base);
625                 kfree(exec->bo);
626         }
627
628         while (!list_empty(&exec->unref_list)) {
629                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
630                                                      struct vc4_bo, unref_head);
631                 list_del(&bo->unref_head);
632                 drm_gem_object_unreference(&bo->base.base);
633         }
634         mutex_unlock(&dev->struct_mutex);
635
636         kfree(exec);
637 }
638
639 void
640 vc4_job_handle_completed(struct vc4_dev *vc4)
641 {
642         unsigned long irqflags;
643         struct vc4_seqno_cb *cb, *cb_temp;
644
645         spin_lock_irqsave(&vc4->job_lock, irqflags);
646         while (!list_empty(&vc4->job_done_list)) {
647                 struct vc4_exec_info *exec =
648                         list_first_entry(&vc4->job_done_list,
649                                          struct vc4_exec_info, head);
650                 list_del(&exec->head);
651
652                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
653                 vc4_complete_exec(vc4->dev, exec);
654                 spin_lock_irqsave(&vc4->job_lock, irqflags);
655         }
656
657         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
658                 if (cb->seqno <= vc4->finished_seqno) {
659                         list_del_init(&cb->work.entry);
660                         schedule_work(&cb->work);
661                 }
662         }
663
664         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
665 }
666
667 static void vc4_seqno_cb_work(struct work_struct *work)
668 {
669         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
670
671         cb->func(cb);
672 }
673
674 int vc4_queue_seqno_cb(struct drm_device *dev,
675                        struct vc4_seqno_cb *cb, uint64_t seqno,
676                        void (*func)(struct vc4_seqno_cb *cb))
677 {
678         struct vc4_dev *vc4 = to_vc4_dev(dev);
679         int ret = 0;
680         unsigned long irqflags;
681
682         cb->func = func;
683         INIT_WORK(&cb->work, vc4_seqno_cb_work);
684
685         spin_lock_irqsave(&vc4->job_lock, irqflags);
686         if (seqno > vc4->finished_seqno) {
687                 cb->seqno = seqno;
688                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
689         } else {
690                 schedule_work(&cb->work);
691         }
692         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
693
694         return ret;
695 }
696
697 /* Scheduled when any job has been completed, this walks the list of
698  * jobs that had completed and unrefs their BOs and frees their exec
699  * structs.
700  */
701 static void
702 vc4_job_done_work(struct work_struct *work)
703 {
704         struct vc4_dev *vc4 =
705                 container_of(work, struct vc4_dev, job_done_work);
706
707         vc4_job_handle_completed(vc4);
708 }
709
710 static int
711 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
712                                 uint64_t seqno,
713                                 uint64_t *timeout_ns)
714 {
715         unsigned long start = jiffies;
716         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
717
718         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
719                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
720
721                 if (*timeout_ns >= delta)
722                         *timeout_ns -= delta;
723         }
724
725         return ret;
726 }
727
728 int
729 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
730                      struct drm_file *file_priv)
731 {
732         struct drm_vc4_wait_seqno *args = data;
733
734         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
735                                                &args->timeout_ns);
736 }
737
738 int
739 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
740                   struct drm_file *file_priv)
741 {
742         int ret;
743         struct drm_vc4_wait_bo *args = data;
744         struct drm_gem_object *gem_obj;
745         struct vc4_bo *bo;
746
747         if (args->pad != 0)
748                 return -EINVAL;
749
750         gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
751         if (!gem_obj) {
752                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
753                 return -EINVAL;
754         }
755         bo = to_vc4_bo(gem_obj);
756
757         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
758                                               &args->timeout_ns);
759
760         drm_gem_object_unreference_unlocked(gem_obj);
761         return ret;
762 }
763
764 /**
765  * Submits a command list to the VC4.
766  *
767  * This is what is called batchbuffer emitting on other hardware.
768  */
769 int
770 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
771                     struct drm_file *file_priv)
772 {
773         struct vc4_dev *vc4 = to_vc4_dev(dev);
774         struct drm_vc4_submit_cl *args = data;
775         struct vc4_exec_info *exec;
776         int ret;
777
778         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
779                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
780                 return -EINVAL;
781         }
782
783         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
784         if (!exec) {
785                 DRM_ERROR("malloc failure on exec struct\n");
786                 return -ENOMEM;
787         }
788
789         exec->args = args;
790         INIT_LIST_HEAD(&exec->unref_list);
791
792         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
793         if (ret)
794                 goto fail;
795
796         if (exec->args->bin_cl_size != 0) {
797                 ret = vc4_get_bcl(dev, exec);
798                 if (ret)
799                         goto fail;
800         } else {
801                 exec->ct0ca = 0;
802                 exec->ct0ea = 0;
803         }
804
805         ret = vc4_get_rcl(dev, exec);
806         if (ret)
807                 goto fail;
808
809         /* Clear this out of the struct we'll be putting in the queue,
810          * since it's part of our stack.
811          */
812         exec->args = NULL;
813
814         vc4_queue_submit(dev, exec);
815
816         /* Return the seqno for our job. */
817         args->seqno = vc4->emit_seqno;
818
819         return 0;
820
821 fail:
822         vc4_complete_exec(vc4->dev, exec);
823
824         return ret;
825 }
826
827 void
828 vc4_gem_init(struct drm_device *dev)
829 {
830         struct vc4_dev *vc4 = to_vc4_dev(dev);
831
832         INIT_LIST_HEAD(&vc4->job_list);
833         INIT_LIST_HEAD(&vc4->job_done_list);
834         INIT_LIST_HEAD(&vc4->seqno_cb_list);
835         spin_lock_init(&vc4->job_lock);
836
837         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
838         setup_timer(&vc4->hangcheck.timer,
839                     vc4_hangcheck_elapsed,
840                     (unsigned long)dev);
841
842         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
843 }
844
845 void
846 vc4_gem_destroy(struct drm_device *dev)
847 {
848         struct vc4_dev *vc4 = to_vc4_dev(dev);
849
850         /* Waiting for exec to finish would need to be done before
851          * unregistering V3D.
852          */
853         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
854
855         /* V3D should already have disabled its interrupt and cleared
856          * the overflow allocation registers.  Now free the object.
857          */
858         if (vc4->overflow_mem) {
859                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
860                 vc4->overflow_mem = NULL;
861         }
862
863         vc4_bo_cache_destroy(dev);
864
865         if (vc4->hang_state)
866                 vc4_free_hang_state(dev, vc4->hang_state);
867 }