Merge tag 'arc-4.5-rc6-fixes-upd' of git://git.kernel.org/pub/scm/linux/kernel/git...
[cascardo/linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38         struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40         mod_timer(&vc4->hangcheck.timer,
41                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45         struct drm_vc4_get_hang_state user_state;
46
47         u32 bo_count;
48         struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54         unsigned int i;
55
56         mutex_lock(&dev->struct_mutex);
57         for (i = 0; i < state->user_state.bo_count; i++)
58                 drm_gem_object_unreference(state->bo[i]);
59         mutex_unlock(&dev->struct_mutex);
60
61         kfree(state);
62 }
63
64 int
65 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
66                          struct drm_file *file_priv)
67 {
68         struct drm_vc4_get_hang_state *get_state = data;
69         struct drm_vc4_get_hang_state_bo *bo_state;
70         struct vc4_hang_state *kernel_state;
71         struct drm_vc4_get_hang_state *state;
72         struct vc4_dev *vc4 = to_vc4_dev(dev);
73         unsigned long irqflags;
74         u32 i;
75         int ret = 0;
76
77         spin_lock_irqsave(&vc4->job_lock, irqflags);
78         kernel_state = vc4->hang_state;
79         if (!kernel_state) {
80                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
81                 return -ENOENT;
82         }
83         state = &kernel_state->user_state;
84
85         /* If the user's array isn't big enough, just return the
86          * required array size.
87          */
88         if (get_state->bo_count < state->bo_count) {
89                 get_state->bo_count = state->bo_count;
90                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
91                 return 0;
92         }
93
94         vc4->hang_state = NULL;
95         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
96
97         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
98         state->bo = get_state->bo;
99         memcpy(get_state, state, sizeof(*state));
100
101         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
102         if (!bo_state) {
103                 ret = -ENOMEM;
104                 goto err_free;
105         }
106
107         for (i = 0; i < state->bo_count; i++) {
108                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
109                 u32 handle;
110
111                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
112                                             &handle);
113
114                 if (ret) {
115                         state->bo_count = i - 1;
116                         goto err;
117                 }
118                 bo_state[i].handle = handle;
119                 bo_state[i].paddr = vc4_bo->base.paddr;
120                 bo_state[i].size = vc4_bo->base.base.size;
121         }
122
123         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
124                          bo_state,
125                          state->bo_count * sizeof(*bo_state)))
126                 ret = -EFAULT;
127
128         kfree(bo_state);
129
130 err_free:
131
132         vc4_free_hang_state(dev, kernel_state);
133
134 err:
135         return ret;
136 }
137
138 static void
139 vc4_save_hang_state(struct drm_device *dev)
140 {
141         struct vc4_dev *vc4 = to_vc4_dev(dev);
142         struct drm_vc4_get_hang_state *state;
143         struct vc4_hang_state *kernel_state;
144         struct vc4_exec_info *exec;
145         struct vc4_bo *bo;
146         unsigned long irqflags;
147         unsigned int i, unref_list_count;
148
149         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
150         if (!kernel_state)
151                 return;
152
153         state = &kernel_state->user_state;
154
155         spin_lock_irqsave(&vc4->job_lock, irqflags);
156         exec = vc4_first_job(vc4);
157         if (!exec) {
158                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
159                 return;
160         }
161
162         unref_list_count = 0;
163         list_for_each_entry(bo, &exec->unref_list, unref_head)
164                 unref_list_count++;
165
166         state->bo_count = exec->bo_count + unref_list_count;
167         kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
168                                    GFP_ATOMIC);
169         if (!kernel_state->bo) {
170                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
171                 return;
172         }
173
174         for (i = 0; i < exec->bo_count; i++) {
175                 drm_gem_object_reference(&exec->bo[i]->base);
176                 kernel_state->bo[i] = &exec->bo[i]->base;
177         }
178
179         list_for_each_entry(bo, &exec->unref_list, unref_head) {
180                 drm_gem_object_reference(&bo->base.base);
181                 kernel_state->bo[i] = &bo->base.base;
182                 i++;
183         }
184
185         state->start_bin = exec->ct0ca;
186         state->start_render = exec->ct1ca;
187
188         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
189
190         state->ct0ca = V3D_READ(V3D_CTNCA(0));
191         state->ct0ea = V3D_READ(V3D_CTNEA(0));
192
193         state->ct1ca = V3D_READ(V3D_CTNCA(1));
194         state->ct1ea = V3D_READ(V3D_CTNEA(1));
195
196         state->ct0cs = V3D_READ(V3D_CTNCS(0));
197         state->ct1cs = V3D_READ(V3D_CTNCS(1));
198
199         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
200         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
201
202         state->bpca = V3D_READ(V3D_BPCA);
203         state->bpcs = V3D_READ(V3D_BPCS);
204         state->bpoa = V3D_READ(V3D_BPOA);
205         state->bpos = V3D_READ(V3D_BPOS);
206
207         state->vpmbase = V3D_READ(V3D_VPMBASE);
208
209         state->dbge = V3D_READ(V3D_DBGE);
210         state->fdbgo = V3D_READ(V3D_FDBGO);
211         state->fdbgb = V3D_READ(V3D_FDBGB);
212         state->fdbgr = V3D_READ(V3D_FDBGR);
213         state->fdbgs = V3D_READ(V3D_FDBGS);
214         state->errstat = V3D_READ(V3D_ERRSTAT);
215
216         spin_lock_irqsave(&vc4->job_lock, irqflags);
217         if (vc4->hang_state) {
218                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
219                 vc4_free_hang_state(dev, kernel_state);
220         } else {
221                 vc4->hang_state = kernel_state;
222                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
223         }
224 }
225
226 static void
227 vc4_reset(struct drm_device *dev)
228 {
229         struct vc4_dev *vc4 = to_vc4_dev(dev);
230
231         DRM_INFO("Resetting GPU.\n");
232
233         mutex_lock(&vc4->power_lock);
234         if (vc4->power_refcount) {
235                 /* Power the device off and back on the by dropping the
236                  * reference on runtime PM.
237                  */
238                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
239                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
240         }
241         mutex_unlock(&vc4->power_lock);
242
243         vc4_irq_reset(dev);
244
245         /* Rearm the hangcheck -- another job might have been waiting
246          * for our hung one to get kicked off, and vc4_irq_reset()
247          * would have started it.
248          */
249         vc4_queue_hangcheck(dev);
250 }
251
252 static void
253 vc4_reset_work(struct work_struct *work)
254 {
255         struct vc4_dev *vc4 =
256                 container_of(work, struct vc4_dev, hangcheck.reset_work);
257
258         vc4_save_hang_state(vc4->dev);
259
260         vc4_reset(vc4->dev);
261 }
262
263 static void
264 vc4_hangcheck_elapsed(unsigned long data)
265 {
266         struct drm_device *dev = (struct drm_device *)data;
267         struct vc4_dev *vc4 = to_vc4_dev(dev);
268         uint32_t ct0ca, ct1ca;
269         unsigned long irqflags;
270         struct vc4_exec_info *exec;
271
272         spin_lock_irqsave(&vc4->job_lock, irqflags);
273         exec = vc4_first_job(vc4);
274
275         /* If idle, we can stop watching for hangs. */
276         if (!exec) {
277                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
278                 return;
279         }
280
281         ct0ca = V3D_READ(V3D_CTNCA(0));
282         ct1ca = V3D_READ(V3D_CTNCA(1));
283
284         /* If we've made any progress in execution, rearm the timer
285          * and wait.
286          */
287         if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) {
288                 exec->last_ct0ca = ct0ca;
289                 exec->last_ct1ca = ct1ca;
290                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
291                 vc4_queue_hangcheck(dev);
292                 return;
293         }
294
295         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296
297         /* We've gone too long with no progress, reset.  This has to
298          * be done from a work struct, since resetting can sleep and
299          * this timer hook isn't allowed to.
300          */
301         schedule_work(&vc4->hangcheck.reset_work);
302 }
303
304 static void
305 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
306 {
307         struct vc4_dev *vc4 = to_vc4_dev(dev);
308
309         /* Set the current and end address of the control list.
310          * Writing the end register is what starts the job.
311          */
312         V3D_WRITE(V3D_CTNCA(thread), start);
313         V3D_WRITE(V3D_CTNEA(thread), end);
314 }
315
316 int
317 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
318                    bool interruptible)
319 {
320         struct vc4_dev *vc4 = to_vc4_dev(dev);
321         int ret = 0;
322         unsigned long timeout_expire;
323         DEFINE_WAIT(wait);
324
325         if (vc4->finished_seqno >= seqno)
326                 return 0;
327
328         if (timeout_ns == 0)
329                 return -ETIME;
330
331         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
332
333         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
334         for (;;) {
335                 prepare_to_wait(&vc4->job_wait_queue, &wait,
336                                 interruptible ? TASK_INTERRUPTIBLE :
337                                 TASK_UNINTERRUPTIBLE);
338
339                 if (interruptible && signal_pending(current)) {
340                         ret = -ERESTARTSYS;
341                         break;
342                 }
343
344                 if (vc4->finished_seqno >= seqno)
345                         break;
346
347                 if (timeout_ns != ~0ull) {
348                         if (time_after_eq(jiffies, timeout_expire)) {
349                                 ret = -ETIME;
350                                 break;
351                         }
352                         schedule_timeout(timeout_expire - jiffies);
353                 } else {
354                         schedule();
355                 }
356         }
357
358         finish_wait(&vc4->job_wait_queue, &wait);
359         trace_vc4_wait_for_seqno_end(dev, seqno);
360
361         return ret;
362 }
363
364 static void
365 vc4_flush_caches(struct drm_device *dev)
366 {
367         struct vc4_dev *vc4 = to_vc4_dev(dev);
368
369         /* Flush the GPU L2 caches.  These caches sit on top of system
370          * L3 (the 128kb or so shared with the CPU), and are
371          * non-allocating in the L3.
372          */
373         V3D_WRITE(V3D_L2CACTL,
374                   V3D_L2CACTL_L2CCLR);
375
376         V3D_WRITE(V3D_SLCACTL,
377                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
378                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
379                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
380                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
381 }
382
383 /* Sets the registers for the next job to be actually be executed in
384  * the hardware.
385  *
386  * The job_lock should be held during this.
387  */
388 void
389 vc4_submit_next_job(struct drm_device *dev)
390 {
391         struct vc4_dev *vc4 = to_vc4_dev(dev);
392         struct vc4_exec_info *exec = vc4_first_job(vc4);
393
394         if (!exec)
395                 return;
396
397         vc4_flush_caches(dev);
398
399         /* Disable the binner's pre-loaded overflow memory address */
400         V3D_WRITE(V3D_BPOA, 0);
401         V3D_WRITE(V3D_BPOS, 0);
402
403         if (exec->ct0ca != exec->ct0ea)
404                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
405         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
406 }
407
408 static void
409 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
410 {
411         struct vc4_bo *bo;
412         unsigned i;
413
414         for (i = 0; i < exec->bo_count; i++) {
415                 bo = to_vc4_bo(&exec->bo[i]->base);
416                 bo->seqno = seqno;
417         }
418
419         list_for_each_entry(bo, &exec->unref_list, unref_head) {
420                 bo->seqno = seqno;
421         }
422 }
423
424 /* Queues a struct vc4_exec_info for execution.  If no job is
425  * currently executing, then submits it.
426  *
427  * Unlike most GPUs, our hardware only handles one command list at a
428  * time.  To queue multiple jobs at once, we'd need to edit the
429  * previous command list to have a jump to the new one at the end, and
430  * then bump the end address.  That's a change for a later date,
431  * though.
432  */
433 static void
434 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
435 {
436         struct vc4_dev *vc4 = to_vc4_dev(dev);
437         uint64_t seqno;
438         unsigned long irqflags;
439
440         spin_lock_irqsave(&vc4->job_lock, irqflags);
441
442         seqno = ++vc4->emit_seqno;
443         exec->seqno = seqno;
444         vc4_update_bo_seqnos(exec, seqno);
445
446         list_add_tail(&exec->head, &vc4->job_list);
447
448         /* If no job was executing, kick ours off.  Otherwise, it'll
449          * get started when the previous job's frame done interrupt
450          * occurs.
451          */
452         if (vc4_first_job(vc4) == exec) {
453                 vc4_submit_next_job(dev);
454                 vc4_queue_hangcheck(dev);
455         }
456
457         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
458 }
459
460 /**
461  * Looks up a bunch of GEM handles for BOs and stores the array for
462  * use in the command validator that actually writes relocated
463  * addresses pointing to them.
464  */
465 static int
466 vc4_cl_lookup_bos(struct drm_device *dev,
467                   struct drm_file *file_priv,
468                   struct vc4_exec_info *exec)
469 {
470         struct drm_vc4_submit_cl *args = exec->args;
471         uint32_t *handles;
472         int ret = 0;
473         int i;
474
475         exec->bo_count = args->bo_handle_count;
476
477         if (!exec->bo_count) {
478                 /* See comment on bo_index for why we have to check
479                  * this.
480                  */
481                 DRM_ERROR("Rendering requires BOs to validate\n");
482                 return -EINVAL;
483         }
484
485         exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
486                            GFP_KERNEL);
487         if (!exec->bo) {
488                 DRM_ERROR("Failed to allocate validated BO pointers\n");
489                 return -ENOMEM;
490         }
491
492         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
493         if (!handles) {
494                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
495                 goto fail;
496         }
497
498         ret = copy_from_user(handles,
499                              (void __user *)(uintptr_t)args->bo_handles,
500                              exec->bo_count * sizeof(uint32_t));
501         if (ret) {
502                 DRM_ERROR("Failed to copy in GEM handles\n");
503                 goto fail;
504         }
505
506         spin_lock(&file_priv->table_lock);
507         for (i = 0; i < exec->bo_count; i++) {
508                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
509                                                      handles[i]);
510                 if (!bo) {
511                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
512                                   i, handles[i]);
513                         ret = -EINVAL;
514                         spin_unlock(&file_priv->table_lock);
515                         goto fail;
516                 }
517                 drm_gem_object_reference(bo);
518                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
519         }
520         spin_unlock(&file_priv->table_lock);
521
522 fail:
523         kfree(handles);
524         return 0;
525 }
526
527 static int
528 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
529 {
530         struct drm_vc4_submit_cl *args = exec->args;
531         void *temp = NULL;
532         void *bin;
533         int ret = 0;
534         uint32_t bin_offset = 0;
535         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
536                                              16);
537         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
538         uint32_t exec_size = uniforms_offset + args->uniforms_size;
539         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
540                                           args->shader_rec_count);
541         struct vc4_bo *bo;
542
543         if (uniforms_offset < shader_rec_offset ||
544             exec_size < uniforms_offset ||
545             args->shader_rec_count >= (UINT_MAX /
546                                           sizeof(struct vc4_shader_state)) ||
547             temp_size < exec_size) {
548                 DRM_ERROR("overflow in exec arguments\n");
549                 goto fail;
550         }
551
552         /* Allocate space where we'll store the copied in user command lists
553          * and shader records.
554          *
555          * We don't just copy directly into the BOs because we need to
556          * read the contents back for validation, and I think the
557          * bo->vaddr is uncached access.
558          */
559         temp = kmalloc(temp_size, GFP_KERNEL);
560         if (!temp) {
561                 DRM_ERROR("Failed to allocate storage for copying "
562                           "in bin/render CLs.\n");
563                 ret = -ENOMEM;
564                 goto fail;
565         }
566         bin = temp + bin_offset;
567         exec->shader_rec_u = temp + shader_rec_offset;
568         exec->uniforms_u = temp + uniforms_offset;
569         exec->shader_state = temp + exec_size;
570         exec->shader_state_size = args->shader_rec_count;
571
572         if (copy_from_user(bin,
573                            (void __user *)(uintptr_t)args->bin_cl,
574                            args->bin_cl_size)) {
575                 ret = -EFAULT;
576                 goto fail;
577         }
578
579         if (copy_from_user(exec->shader_rec_u,
580                            (void __user *)(uintptr_t)args->shader_rec,
581                            args->shader_rec_size)) {
582                 ret = -EFAULT;
583                 goto fail;
584         }
585
586         if (copy_from_user(exec->uniforms_u,
587                            (void __user *)(uintptr_t)args->uniforms,
588                            args->uniforms_size)) {
589                 ret = -EFAULT;
590                 goto fail;
591         }
592
593         bo = vc4_bo_create(dev, exec_size, true);
594         if (IS_ERR(bo)) {
595                 DRM_ERROR("Couldn't allocate BO for binning\n");
596                 ret = PTR_ERR(bo);
597                 goto fail;
598         }
599         exec->exec_bo = &bo->base;
600
601         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
602                       &exec->unref_list);
603
604         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
605
606         exec->bin_u = bin;
607
608         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
609         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
610         exec->shader_rec_size = args->shader_rec_size;
611
612         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
613         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
614         exec->uniforms_size = args->uniforms_size;
615
616         ret = vc4_validate_bin_cl(dev,
617                                   exec->exec_bo->vaddr + bin_offset,
618                                   bin,
619                                   exec);
620         if (ret)
621                 goto fail;
622
623         ret = vc4_validate_shader_recs(dev, exec);
624
625 fail:
626         kfree(temp);
627         return ret;
628 }
629
630 static void
631 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
632 {
633         struct vc4_dev *vc4 = to_vc4_dev(dev);
634         unsigned i;
635
636         /* Need the struct lock for drm_gem_object_unreference(). */
637         mutex_lock(&dev->struct_mutex);
638         if (exec->bo) {
639                 for (i = 0; i < exec->bo_count; i++)
640                         drm_gem_object_unreference(&exec->bo[i]->base);
641                 kfree(exec->bo);
642         }
643
644         while (!list_empty(&exec->unref_list)) {
645                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
646                                                      struct vc4_bo, unref_head);
647                 list_del(&bo->unref_head);
648                 drm_gem_object_unreference(&bo->base.base);
649         }
650         mutex_unlock(&dev->struct_mutex);
651
652         mutex_lock(&vc4->power_lock);
653         if (--vc4->power_refcount == 0)
654                 pm_runtime_put(&vc4->v3d->pdev->dev);
655         mutex_unlock(&vc4->power_lock);
656
657         kfree(exec);
658 }
659
660 void
661 vc4_job_handle_completed(struct vc4_dev *vc4)
662 {
663         unsigned long irqflags;
664         struct vc4_seqno_cb *cb, *cb_temp;
665
666         spin_lock_irqsave(&vc4->job_lock, irqflags);
667         while (!list_empty(&vc4->job_done_list)) {
668                 struct vc4_exec_info *exec =
669                         list_first_entry(&vc4->job_done_list,
670                                          struct vc4_exec_info, head);
671                 list_del(&exec->head);
672
673                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
674                 vc4_complete_exec(vc4->dev, exec);
675                 spin_lock_irqsave(&vc4->job_lock, irqflags);
676         }
677
678         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
679                 if (cb->seqno <= vc4->finished_seqno) {
680                         list_del_init(&cb->work.entry);
681                         schedule_work(&cb->work);
682                 }
683         }
684
685         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
686 }
687
688 static void vc4_seqno_cb_work(struct work_struct *work)
689 {
690         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
691
692         cb->func(cb);
693 }
694
695 int vc4_queue_seqno_cb(struct drm_device *dev,
696                        struct vc4_seqno_cb *cb, uint64_t seqno,
697                        void (*func)(struct vc4_seqno_cb *cb))
698 {
699         struct vc4_dev *vc4 = to_vc4_dev(dev);
700         int ret = 0;
701         unsigned long irqflags;
702
703         cb->func = func;
704         INIT_WORK(&cb->work, vc4_seqno_cb_work);
705
706         spin_lock_irqsave(&vc4->job_lock, irqflags);
707         if (seqno > vc4->finished_seqno) {
708                 cb->seqno = seqno;
709                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
710         } else {
711                 schedule_work(&cb->work);
712         }
713         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
714
715         return ret;
716 }
717
718 /* Scheduled when any job has been completed, this walks the list of
719  * jobs that had completed and unrefs their BOs and frees their exec
720  * structs.
721  */
722 static void
723 vc4_job_done_work(struct work_struct *work)
724 {
725         struct vc4_dev *vc4 =
726                 container_of(work, struct vc4_dev, job_done_work);
727
728         vc4_job_handle_completed(vc4);
729 }
730
731 static int
732 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
733                                 uint64_t seqno,
734                                 uint64_t *timeout_ns)
735 {
736         unsigned long start = jiffies;
737         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
738
739         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
740                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
741
742                 if (*timeout_ns >= delta)
743                         *timeout_ns -= delta;
744         }
745
746         return ret;
747 }
748
749 int
750 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
751                      struct drm_file *file_priv)
752 {
753         struct drm_vc4_wait_seqno *args = data;
754
755         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
756                                                &args->timeout_ns);
757 }
758
759 int
760 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
761                   struct drm_file *file_priv)
762 {
763         int ret;
764         struct drm_vc4_wait_bo *args = data;
765         struct drm_gem_object *gem_obj;
766         struct vc4_bo *bo;
767
768         if (args->pad != 0)
769                 return -EINVAL;
770
771         gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
772         if (!gem_obj) {
773                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
774                 return -EINVAL;
775         }
776         bo = to_vc4_bo(gem_obj);
777
778         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
779                                               &args->timeout_ns);
780
781         drm_gem_object_unreference_unlocked(gem_obj);
782         return ret;
783 }
784
785 /**
786  * Submits a command list to the VC4.
787  *
788  * This is what is called batchbuffer emitting on other hardware.
789  */
790 int
791 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
792                     struct drm_file *file_priv)
793 {
794         struct vc4_dev *vc4 = to_vc4_dev(dev);
795         struct drm_vc4_submit_cl *args = data;
796         struct vc4_exec_info *exec;
797         int ret = 0;
798
799         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
800                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
801                 return -EINVAL;
802         }
803
804         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
805         if (!exec) {
806                 DRM_ERROR("malloc failure on exec struct\n");
807                 return -ENOMEM;
808         }
809
810         mutex_lock(&vc4->power_lock);
811         if (vc4->power_refcount++ == 0)
812                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
813         mutex_unlock(&vc4->power_lock);
814         if (ret < 0) {
815                 kfree(exec);
816                 return ret;
817         }
818
819         exec->args = args;
820         INIT_LIST_HEAD(&exec->unref_list);
821
822         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
823         if (ret)
824                 goto fail;
825
826         if (exec->args->bin_cl_size != 0) {
827                 ret = vc4_get_bcl(dev, exec);
828                 if (ret)
829                         goto fail;
830         } else {
831                 exec->ct0ca = 0;
832                 exec->ct0ea = 0;
833         }
834
835         ret = vc4_get_rcl(dev, exec);
836         if (ret)
837                 goto fail;
838
839         /* Clear this out of the struct we'll be putting in the queue,
840          * since it's part of our stack.
841          */
842         exec->args = NULL;
843
844         vc4_queue_submit(dev, exec);
845
846         /* Return the seqno for our job. */
847         args->seqno = vc4->emit_seqno;
848
849         return 0;
850
851 fail:
852         vc4_complete_exec(vc4->dev, exec);
853
854         return ret;
855 }
856
857 void
858 vc4_gem_init(struct drm_device *dev)
859 {
860         struct vc4_dev *vc4 = to_vc4_dev(dev);
861
862         INIT_LIST_HEAD(&vc4->job_list);
863         INIT_LIST_HEAD(&vc4->job_done_list);
864         INIT_LIST_HEAD(&vc4->seqno_cb_list);
865         spin_lock_init(&vc4->job_lock);
866
867         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
868         setup_timer(&vc4->hangcheck.timer,
869                     vc4_hangcheck_elapsed,
870                     (unsigned long)dev);
871
872         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
873
874         mutex_init(&vc4->power_lock);
875 }
876
877 void
878 vc4_gem_destroy(struct drm_device *dev)
879 {
880         struct vc4_dev *vc4 = to_vc4_dev(dev);
881
882         /* Waiting for exec to finish would need to be done before
883          * unregistering V3D.
884          */
885         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
886
887         /* V3D should already have disabled its interrupt and cleared
888          * the overflow allocation registers.  Now free the object.
889          */
890         if (vc4->overflow_mem) {
891                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
892                 vc4->overflow_mem = NULL;
893         }
894
895         vc4_bo_cache_destroy(dev);
896
897         if (vc4->hang_state)
898                 vc4_free_hang_state(dev, vc4->hang_state);
899 }