Merge tag 'for-linus-20160216' of git://git.infradead.org/intel-iommu
[cascardo/linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/device.h>
27 #include <linux/io.h>
28
29 #include "uapi/drm/vc4_drm.h"
30 #include "vc4_drv.h"
31 #include "vc4_regs.h"
32 #include "vc4_trace.h"
33
34 static void
35 vc4_queue_hangcheck(struct drm_device *dev)
36 {
37         struct vc4_dev *vc4 = to_vc4_dev(dev);
38
39         mod_timer(&vc4->hangcheck.timer,
40                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
41 }
42
43 struct vc4_hang_state {
44         struct drm_vc4_get_hang_state user_state;
45
46         u32 bo_count;
47         struct drm_gem_object **bo;
48 };
49
50 static void
51 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
52 {
53         unsigned int i;
54
55         mutex_lock(&dev->struct_mutex);
56         for (i = 0; i < state->user_state.bo_count; i++)
57                 drm_gem_object_unreference(state->bo[i]);
58         mutex_unlock(&dev->struct_mutex);
59
60         kfree(state);
61 }
62
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65                          struct drm_file *file_priv)
66 {
67         struct drm_vc4_get_hang_state *get_state = data;
68         struct drm_vc4_get_hang_state_bo *bo_state;
69         struct vc4_hang_state *kernel_state;
70         struct drm_vc4_get_hang_state *state;
71         struct vc4_dev *vc4 = to_vc4_dev(dev);
72         unsigned long irqflags;
73         u32 i;
74         int ret = 0;
75
76         spin_lock_irqsave(&vc4->job_lock, irqflags);
77         kernel_state = vc4->hang_state;
78         if (!kernel_state) {
79                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80                 return -ENOENT;
81         }
82         state = &kernel_state->user_state;
83
84         /* If the user's array isn't big enough, just return the
85          * required array size.
86          */
87         if (get_state->bo_count < state->bo_count) {
88                 get_state->bo_count = state->bo_count;
89                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90                 return 0;
91         }
92
93         vc4->hang_state = NULL;
94         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97         state->bo = get_state->bo;
98         memcpy(get_state, state, sizeof(*state));
99
100         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101         if (!bo_state) {
102                 ret = -ENOMEM;
103                 goto err_free;
104         }
105
106         for (i = 0; i < state->bo_count; i++) {
107                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108                 u32 handle;
109
110                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111                                             &handle);
112
113                 if (ret) {
114                         state->bo_count = i - 1;
115                         goto err;
116                 }
117                 bo_state[i].handle = handle;
118                 bo_state[i].paddr = vc4_bo->base.paddr;
119                 bo_state[i].size = vc4_bo->base.base.size;
120         }
121
122         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123                          bo_state,
124                          state->bo_count * sizeof(*bo_state)))
125                 ret = -EFAULT;
126
127         kfree(bo_state);
128
129 err_free:
130
131         vc4_free_hang_state(dev, kernel_state);
132
133 err:
134         return ret;
135 }
136
137 static void
138 vc4_save_hang_state(struct drm_device *dev)
139 {
140         struct vc4_dev *vc4 = to_vc4_dev(dev);
141         struct drm_vc4_get_hang_state *state;
142         struct vc4_hang_state *kernel_state;
143         struct vc4_exec_info *exec;
144         struct vc4_bo *bo;
145         unsigned long irqflags;
146         unsigned int i, unref_list_count;
147
148         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
149         if (!kernel_state)
150                 return;
151
152         state = &kernel_state->user_state;
153
154         spin_lock_irqsave(&vc4->job_lock, irqflags);
155         exec = vc4_first_job(vc4);
156         if (!exec) {
157                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158                 return;
159         }
160
161         unref_list_count = 0;
162         list_for_each_entry(bo, &exec->unref_list, unref_head)
163                 unref_list_count++;
164
165         state->bo_count = exec->bo_count + unref_list_count;
166         kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
167                                    GFP_ATOMIC);
168         if (!kernel_state->bo) {
169                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
170                 return;
171         }
172
173         for (i = 0; i < exec->bo_count; i++) {
174                 drm_gem_object_reference(&exec->bo[i]->base);
175                 kernel_state->bo[i] = &exec->bo[i]->base;
176         }
177
178         list_for_each_entry(bo, &exec->unref_list, unref_head) {
179                 drm_gem_object_reference(&bo->base.base);
180                 kernel_state->bo[i] = &bo->base.base;
181                 i++;
182         }
183
184         state->start_bin = exec->ct0ca;
185         state->start_render = exec->ct1ca;
186
187         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
188
189         state->ct0ca = V3D_READ(V3D_CTNCA(0));
190         state->ct0ea = V3D_READ(V3D_CTNEA(0));
191
192         state->ct1ca = V3D_READ(V3D_CTNCA(1));
193         state->ct1ea = V3D_READ(V3D_CTNEA(1));
194
195         state->ct0cs = V3D_READ(V3D_CTNCS(0));
196         state->ct1cs = V3D_READ(V3D_CTNCS(1));
197
198         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
199         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
200
201         state->bpca = V3D_READ(V3D_BPCA);
202         state->bpcs = V3D_READ(V3D_BPCS);
203         state->bpoa = V3D_READ(V3D_BPOA);
204         state->bpos = V3D_READ(V3D_BPOS);
205
206         state->vpmbase = V3D_READ(V3D_VPMBASE);
207
208         state->dbge = V3D_READ(V3D_DBGE);
209         state->fdbgo = V3D_READ(V3D_FDBGO);
210         state->fdbgb = V3D_READ(V3D_FDBGB);
211         state->fdbgr = V3D_READ(V3D_FDBGR);
212         state->fdbgs = V3D_READ(V3D_FDBGS);
213         state->errstat = V3D_READ(V3D_ERRSTAT);
214
215         spin_lock_irqsave(&vc4->job_lock, irqflags);
216         if (vc4->hang_state) {
217                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
218                 vc4_free_hang_state(dev, kernel_state);
219         } else {
220                 vc4->hang_state = kernel_state;
221                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
222         }
223 }
224
225 static void
226 vc4_reset(struct drm_device *dev)
227 {
228         struct vc4_dev *vc4 = to_vc4_dev(dev);
229
230         DRM_INFO("Resetting GPU.\n");
231         vc4_v3d_set_power(vc4, false);
232         vc4_v3d_set_power(vc4, true);
233
234         vc4_irq_reset(dev);
235
236         /* Rearm the hangcheck -- another job might have been waiting
237          * for our hung one to get kicked off, and vc4_irq_reset()
238          * would have started it.
239          */
240         vc4_queue_hangcheck(dev);
241 }
242
243 static void
244 vc4_reset_work(struct work_struct *work)
245 {
246         struct vc4_dev *vc4 =
247                 container_of(work, struct vc4_dev, hangcheck.reset_work);
248
249         vc4_save_hang_state(vc4->dev);
250
251         vc4_reset(vc4->dev);
252 }
253
254 static void
255 vc4_hangcheck_elapsed(unsigned long data)
256 {
257         struct drm_device *dev = (struct drm_device *)data;
258         struct vc4_dev *vc4 = to_vc4_dev(dev);
259         uint32_t ct0ca, ct1ca;
260
261         /* If idle, we can stop watching for hangs. */
262         if (list_empty(&vc4->job_list))
263                 return;
264
265         ct0ca = V3D_READ(V3D_CTNCA(0));
266         ct1ca = V3D_READ(V3D_CTNCA(1));
267
268         /* If we've made any progress in execution, rearm the timer
269          * and wait.
270          */
271         if (ct0ca != vc4->hangcheck.last_ct0ca ||
272             ct1ca != vc4->hangcheck.last_ct1ca) {
273                 vc4->hangcheck.last_ct0ca = ct0ca;
274                 vc4->hangcheck.last_ct1ca = ct1ca;
275                 vc4_queue_hangcheck(dev);
276                 return;
277         }
278
279         /* We've gone too long with no progress, reset.  This has to
280          * be done from a work struct, since resetting can sleep and
281          * this timer hook isn't allowed to.
282          */
283         schedule_work(&vc4->hangcheck.reset_work);
284 }
285
286 static void
287 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
288 {
289         struct vc4_dev *vc4 = to_vc4_dev(dev);
290
291         /* Set the current and end address of the control list.
292          * Writing the end register is what starts the job.
293          */
294         V3D_WRITE(V3D_CTNCA(thread), start);
295         V3D_WRITE(V3D_CTNEA(thread), end);
296 }
297
298 int
299 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
300                    bool interruptible)
301 {
302         struct vc4_dev *vc4 = to_vc4_dev(dev);
303         int ret = 0;
304         unsigned long timeout_expire;
305         DEFINE_WAIT(wait);
306
307         if (vc4->finished_seqno >= seqno)
308                 return 0;
309
310         if (timeout_ns == 0)
311                 return -ETIME;
312
313         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
314
315         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
316         for (;;) {
317                 prepare_to_wait(&vc4->job_wait_queue, &wait,
318                                 interruptible ? TASK_INTERRUPTIBLE :
319                                 TASK_UNINTERRUPTIBLE);
320
321                 if (interruptible && signal_pending(current)) {
322                         ret = -ERESTARTSYS;
323                         break;
324                 }
325
326                 if (vc4->finished_seqno >= seqno)
327                         break;
328
329                 if (timeout_ns != ~0ull) {
330                         if (time_after_eq(jiffies, timeout_expire)) {
331                                 ret = -ETIME;
332                                 break;
333                         }
334                         schedule_timeout(timeout_expire - jiffies);
335                 } else {
336                         schedule();
337                 }
338         }
339
340         finish_wait(&vc4->job_wait_queue, &wait);
341         trace_vc4_wait_for_seqno_end(dev, seqno);
342
343         if (ret && ret != -ERESTARTSYS) {
344                 DRM_ERROR("timeout waiting for render thread idle\n");
345                 return ret;
346         }
347
348         return 0;
349 }
350
351 static void
352 vc4_flush_caches(struct drm_device *dev)
353 {
354         struct vc4_dev *vc4 = to_vc4_dev(dev);
355
356         /* Flush the GPU L2 caches.  These caches sit on top of system
357          * L3 (the 128kb or so shared with the CPU), and are
358          * non-allocating in the L3.
359          */
360         V3D_WRITE(V3D_L2CACTL,
361                   V3D_L2CACTL_L2CCLR);
362
363         V3D_WRITE(V3D_SLCACTL,
364                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
365                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
366                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
367                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
368 }
369
370 /* Sets the registers for the next job to be actually be executed in
371  * the hardware.
372  *
373  * The job_lock should be held during this.
374  */
375 void
376 vc4_submit_next_job(struct drm_device *dev)
377 {
378         struct vc4_dev *vc4 = to_vc4_dev(dev);
379         struct vc4_exec_info *exec = vc4_first_job(vc4);
380
381         if (!exec)
382                 return;
383
384         vc4_flush_caches(dev);
385
386         /* Disable the binner's pre-loaded overflow memory address */
387         V3D_WRITE(V3D_BPOA, 0);
388         V3D_WRITE(V3D_BPOS, 0);
389
390         if (exec->ct0ca != exec->ct0ea)
391                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
392         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
393 }
394
395 static void
396 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
397 {
398         struct vc4_bo *bo;
399         unsigned i;
400
401         for (i = 0; i < exec->bo_count; i++) {
402                 bo = to_vc4_bo(&exec->bo[i]->base);
403                 bo->seqno = seqno;
404         }
405
406         list_for_each_entry(bo, &exec->unref_list, unref_head) {
407                 bo->seqno = seqno;
408         }
409 }
410
411 /* Queues a struct vc4_exec_info for execution.  If no job is
412  * currently executing, then submits it.
413  *
414  * Unlike most GPUs, our hardware only handles one command list at a
415  * time.  To queue multiple jobs at once, we'd need to edit the
416  * previous command list to have a jump to the new one at the end, and
417  * then bump the end address.  That's a change for a later date,
418  * though.
419  */
420 static void
421 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
422 {
423         struct vc4_dev *vc4 = to_vc4_dev(dev);
424         uint64_t seqno;
425         unsigned long irqflags;
426
427         spin_lock_irqsave(&vc4->job_lock, irqflags);
428
429         seqno = ++vc4->emit_seqno;
430         exec->seqno = seqno;
431         vc4_update_bo_seqnos(exec, seqno);
432
433         list_add_tail(&exec->head, &vc4->job_list);
434
435         /* If no job was executing, kick ours off.  Otherwise, it'll
436          * get started when the previous job's frame done interrupt
437          * occurs.
438          */
439         if (vc4_first_job(vc4) == exec) {
440                 vc4_submit_next_job(dev);
441                 vc4_queue_hangcheck(dev);
442         }
443
444         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
445 }
446
447 /**
448  * Looks up a bunch of GEM handles for BOs and stores the array for
449  * use in the command validator that actually writes relocated
450  * addresses pointing to them.
451  */
452 static int
453 vc4_cl_lookup_bos(struct drm_device *dev,
454                   struct drm_file *file_priv,
455                   struct vc4_exec_info *exec)
456 {
457         struct drm_vc4_submit_cl *args = exec->args;
458         uint32_t *handles;
459         int ret = 0;
460         int i;
461
462         exec->bo_count = args->bo_handle_count;
463
464         if (!exec->bo_count) {
465                 /* See comment on bo_index for why we have to check
466                  * this.
467                  */
468                 DRM_ERROR("Rendering requires BOs to validate\n");
469                 return -EINVAL;
470         }
471
472         exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
473                            GFP_KERNEL);
474         if (!exec->bo) {
475                 DRM_ERROR("Failed to allocate validated BO pointers\n");
476                 return -ENOMEM;
477         }
478
479         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
480         if (!handles) {
481                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
482                 goto fail;
483         }
484
485         ret = copy_from_user(handles,
486                              (void __user *)(uintptr_t)args->bo_handles,
487                              exec->bo_count * sizeof(uint32_t));
488         if (ret) {
489                 DRM_ERROR("Failed to copy in GEM handles\n");
490                 goto fail;
491         }
492
493         spin_lock(&file_priv->table_lock);
494         for (i = 0; i < exec->bo_count; i++) {
495                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
496                                                      handles[i]);
497                 if (!bo) {
498                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
499                                   i, handles[i]);
500                         ret = -EINVAL;
501                         spin_unlock(&file_priv->table_lock);
502                         goto fail;
503                 }
504                 drm_gem_object_reference(bo);
505                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
506         }
507         spin_unlock(&file_priv->table_lock);
508
509 fail:
510         kfree(handles);
511         return 0;
512 }
513
514 static int
515 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
516 {
517         struct drm_vc4_submit_cl *args = exec->args;
518         void *temp = NULL;
519         void *bin;
520         int ret = 0;
521         uint32_t bin_offset = 0;
522         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
523                                              16);
524         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
525         uint32_t exec_size = uniforms_offset + args->uniforms_size;
526         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
527                                           args->shader_rec_count);
528         struct vc4_bo *bo;
529
530         if (uniforms_offset < shader_rec_offset ||
531             exec_size < uniforms_offset ||
532             args->shader_rec_count >= (UINT_MAX /
533                                           sizeof(struct vc4_shader_state)) ||
534             temp_size < exec_size) {
535                 DRM_ERROR("overflow in exec arguments\n");
536                 goto fail;
537         }
538
539         /* Allocate space where we'll store the copied in user command lists
540          * and shader records.
541          *
542          * We don't just copy directly into the BOs because we need to
543          * read the contents back for validation, and I think the
544          * bo->vaddr is uncached access.
545          */
546         temp = kmalloc(temp_size, GFP_KERNEL);
547         if (!temp) {
548                 DRM_ERROR("Failed to allocate storage for copying "
549                           "in bin/render CLs.\n");
550                 ret = -ENOMEM;
551                 goto fail;
552         }
553         bin = temp + bin_offset;
554         exec->shader_rec_u = temp + shader_rec_offset;
555         exec->uniforms_u = temp + uniforms_offset;
556         exec->shader_state = temp + exec_size;
557         exec->shader_state_size = args->shader_rec_count;
558
559         if (copy_from_user(bin,
560                            (void __user *)(uintptr_t)args->bin_cl,
561                            args->bin_cl_size)) {
562                 ret = -EFAULT;
563                 goto fail;
564         }
565
566         if (copy_from_user(exec->shader_rec_u,
567                            (void __user *)(uintptr_t)args->shader_rec,
568                            args->shader_rec_size)) {
569                 ret = -EFAULT;
570                 goto fail;
571         }
572
573         if (copy_from_user(exec->uniforms_u,
574                            (void __user *)(uintptr_t)args->uniforms,
575                            args->uniforms_size)) {
576                 ret = -EFAULT;
577                 goto fail;
578         }
579
580         bo = vc4_bo_create(dev, exec_size, true);
581         if (!bo) {
582                 DRM_ERROR("Couldn't allocate BO for binning\n");
583                 ret = -ENOMEM;
584                 goto fail;
585         }
586         exec->exec_bo = &bo->base;
587
588         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
589                       &exec->unref_list);
590
591         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
592
593         exec->bin_u = bin;
594
595         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
596         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
597         exec->shader_rec_size = args->shader_rec_size;
598
599         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
600         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
601         exec->uniforms_size = args->uniforms_size;
602
603         ret = vc4_validate_bin_cl(dev,
604                                   exec->exec_bo->vaddr + bin_offset,
605                                   bin,
606                                   exec);
607         if (ret)
608                 goto fail;
609
610         ret = vc4_validate_shader_recs(dev, exec);
611
612 fail:
613         kfree(temp);
614         return ret;
615 }
616
617 static void
618 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
619 {
620         unsigned i;
621
622         /* Need the struct lock for drm_gem_object_unreference(). */
623         mutex_lock(&dev->struct_mutex);
624         if (exec->bo) {
625                 for (i = 0; i < exec->bo_count; i++)
626                         drm_gem_object_unreference(&exec->bo[i]->base);
627                 kfree(exec->bo);
628         }
629
630         while (!list_empty(&exec->unref_list)) {
631                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
632                                                      struct vc4_bo, unref_head);
633                 list_del(&bo->unref_head);
634                 drm_gem_object_unreference(&bo->base.base);
635         }
636         mutex_unlock(&dev->struct_mutex);
637
638         kfree(exec);
639 }
640
641 void
642 vc4_job_handle_completed(struct vc4_dev *vc4)
643 {
644         unsigned long irqflags;
645         struct vc4_seqno_cb *cb, *cb_temp;
646
647         spin_lock_irqsave(&vc4->job_lock, irqflags);
648         while (!list_empty(&vc4->job_done_list)) {
649                 struct vc4_exec_info *exec =
650                         list_first_entry(&vc4->job_done_list,
651                                          struct vc4_exec_info, head);
652                 list_del(&exec->head);
653
654                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
655                 vc4_complete_exec(vc4->dev, exec);
656                 spin_lock_irqsave(&vc4->job_lock, irqflags);
657         }
658
659         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
660                 if (cb->seqno <= vc4->finished_seqno) {
661                         list_del_init(&cb->work.entry);
662                         schedule_work(&cb->work);
663                 }
664         }
665
666         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
667 }
668
669 static void vc4_seqno_cb_work(struct work_struct *work)
670 {
671         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
672
673         cb->func(cb);
674 }
675
676 int vc4_queue_seqno_cb(struct drm_device *dev,
677                        struct vc4_seqno_cb *cb, uint64_t seqno,
678                        void (*func)(struct vc4_seqno_cb *cb))
679 {
680         struct vc4_dev *vc4 = to_vc4_dev(dev);
681         int ret = 0;
682         unsigned long irqflags;
683
684         cb->func = func;
685         INIT_WORK(&cb->work, vc4_seqno_cb_work);
686
687         spin_lock_irqsave(&vc4->job_lock, irqflags);
688         if (seqno > vc4->finished_seqno) {
689                 cb->seqno = seqno;
690                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
691         } else {
692                 schedule_work(&cb->work);
693         }
694         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
695
696         return ret;
697 }
698
699 /* Scheduled when any job has been completed, this walks the list of
700  * jobs that had completed and unrefs their BOs and frees their exec
701  * structs.
702  */
703 static void
704 vc4_job_done_work(struct work_struct *work)
705 {
706         struct vc4_dev *vc4 =
707                 container_of(work, struct vc4_dev, job_done_work);
708
709         vc4_job_handle_completed(vc4);
710 }
711
712 static int
713 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
714                                 uint64_t seqno,
715                                 uint64_t *timeout_ns)
716 {
717         unsigned long start = jiffies;
718         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
719
720         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
721                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
722
723                 if (*timeout_ns >= delta)
724                         *timeout_ns -= delta;
725         }
726
727         return ret;
728 }
729
730 int
731 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
732                      struct drm_file *file_priv)
733 {
734         struct drm_vc4_wait_seqno *args = data;
735
736         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
737                                                &args->timeout_ns);
738 }
739
740 int
741 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
742                   struct drm_file *file_priv)
743 {
744         int ret;
745         struct drm_vc4_wait_bo *args = data;
746         struct drm_gem_object *gem_obj;
747         struct vc4_bo *bo;
748
749         gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
750         if (!gem_obj) {
751                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
752                 return -EINVAL;
753         }
754         bo = to_vc4_bo(gem_obj);
755
756         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
757                                               &args->timeout_ns);
758
759         drm_gem_object_unreference_unlocked(gem_obj);
760         return ret;
761 }
762
763 /**
764  * Submits a command list to the VC4.
765  *
766  * This is what is called batchbuffer emitting on other hardware.
767  */
768 int
769 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
770                     struct drm_file *file_priv)
771 {
772         struct vc4_dev *vc4 = to_vc4_dev(dev);
773         struct drm_vc4_submit_cl *args = data;
774         struct vc4_exec_info *exec;
775         int ret;
776
777         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
778                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
779                 return -EINVAL;
780         }
781
782         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
783         if (!exec) {
784                 DRM_ERROR("malloc failure on exec struct\n");
785                 return -ENOMEM;
786         }
787
788         exec->args = args;
789         INIT_LIST_HEAD(&exec->unref_list);
790
791         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
792         if (ret)
793                 goto fail;
794
795         if (exec->args->bin_cl_size != 0) {
796                 ret = vc4_get_bcl(dev, exec);
797                 if (ret)
798                         goto fail;
799         } else {
800                 exec->ct0ca = 0;
801                 exec->ct0ea = 0;
802         }
803
804         ret = vc4_get_rcl(dev, exec);
805         if (ret)
806                 goto fail;
807
808         /* Clear this out of the struct we'll be putting in the queue,
809          * since it's part of our stack.
810          */
811         exec->args = NULL;
812
813         vc4_queue_submit(dev, exec);
814
815         /* Return the seqno for our job. */
816         args->seqno = vc4->emit_seqno;
817
818         return 0;
819
820 fail:
821         vc4_complete_exec(vc4->dev, exec);
822
823         return ret;
824 }
825
826 void
827 vc4_gem_init(struct drm_device *dev)
828 {
829         struct vc4_dev *vc4 = to_vc4_dev(dev);
830
831         INIT_LIST_HEAD(&vc4->job_list);
832         INIT_LIST_HEAD(&vc4->job_done_list);
833         INIT_LIST_HEAD(&vc4->seqno_cb_list);
834         spin_lock_init(&vc4->job_lock);
835
836         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
837         setup_timer(&vc4->hangcheck.timer,
838                     vc4_hangcheck_elapsed,
839                     (unsigned long)dev);
840
841         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
842 }
843
844 void
845 vc4_gem_destroy(struct drm_device *dev)
846 {
847         struct vc4_dev *vc4 = to_vc4_dev(dev);
848
849         /* Waiting for exec to finish would need to be done before
850          * unregistering V3D.
851          */
852         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
853
854         /* V3D should already have disabled its interrupt and cleared
855          * the overflow allocation registers.  Now free the object.
856          */
857         if (vc4->overflow_mem) {
858                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
859                 vc4->overflow_mem = NULL;
860         }
861
862         vc4_bo_cache_destroy(dev);
863
864         if (vc4->hang_state)
865                 vc4_free_hang_state(dev, vc4->hang_state);
866 }