+#elif defined(CONFIG_64BIT)
+/*
+ * Register pressure in the mixing function is an issue, particularly
+ * on 32-bit x86, but almost any function requires one state value and
+ * one temporary. Instead, use a function designed for two state values
+ * and no temporaries.
+ *
+ * This function cannot create a collision in only two iterations, so
+ * we have two iterations to achieve avalanche. In those two iterations,
+ * we have six layers of mixing, which is enough to spread one bit's
+ * influence out to 2^6 = 64 state bits.
+ *
+ * Rotate constants are scored by considering either 64 one-bit input
+ * deltas or 64*63/2 = 2016 two-bit input deltas, and finding the
+ * probability of that delta causing a change to each of the 128 output
+ * bits, using a sample of random initial states.
+ *
+ * The Shannon entropy of the computed probabilities is then summed
+ * to produce a score. Ideally, any input change has a 50% chance of
+ * toggling any given output bit.
+ *
+ * Mixing scores (in bits) for (12,45):
+ * Input delta: 1-bit 2-bit
+ * 1 round: 713.3 42542.6
+ * 2 rounds: 2753.7 140389.8
+ * 3 rounds: 5954.1 233458.2
+ * 4 rounds: 7862.6 256672.2
+ * Perfect: 8192 258048
+ * (64*128) (64*63/2 * 128)
+ */
+#define HASH_MIX(x, y, a) \
+ ( x ^= (a), \
+ y ^= x, x = rol64(x,12),\
+ x += y, y = rol64(y,45),\
+ y *= 9 )
+
+/*
+ * Fold two longs into one 32-bit hash value. This must be fast, but
+ * latency isn't quite as critical, as there is a fair bit of additional
+ * work done before the hash value is used.
+ */
+static inline unsigned int fold_hash(unsigned long x, unsigned long y)