#include <asm/fpsimd.h>
#include <asm/hw_breakpoint.h>
+#include <asm/pgtable-hwdef.h>
#include <asm/ptrace.h>
#include <asm/types.h>
/* Free all resources held by a thread. */
extern void release_thread(struct task_struct *);
-/* Prepare to copy thread state - unlazy all lazy status */
-#define prepare_to_copy(tsk) do { } while (0)
-
unsigned long get_wchan(struct task_struct *p);
#define cpu_relax() barrier()