* has to also include the unfenced register the GPU uses
* whilst executing a fenced command for an untiled object.
*/
-
- obj->map_and_fenceable =
- !i915_gem_obj_ggtt_bound(obj) ||
- (i915_gem_obj_ggtt_offset(obj) +
- obj->base.size <= dev_priv->gtt.mappable_end &&
- i915_gem_object_fence_ok(obj, args->tiling_mode));
-
- /* Rebind if we need a change of alignment */
- if (!obj->map_and_fenceable) {
- u32 unfenced_align =
- i915_gem_get_gtt_alignment(dev, obj->base.size,
- args->tiling_mode,
- false);
- if (i915_gem_obj_ggtt_offset(obj) & (unfenced_align - 1))
- ret = i915_gem_object_ggtt_unbind(obj);
- }
+ if (obj->map_and_fenceable &&
+ !i915_gem_object_fence_ok(obj, args->tiling_mode))
+ ret = i915_gem_object_ggtt_unbind(obj);
if (ret == 0) {
obj->fence_dirty =