* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
I915_WRITE(GEN6_GT_MODE,
- GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
ilk_init_lp_watermarks(dev);
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
I915_WRITE(GEN7_GT_MODE,
- GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
/* WaSwitchSolVfFArbitrationPriority:hsw */
I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL);
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
I915_WRITE(GEN7_GT_MODE,
- GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
snpcr = I915_READ(GEN6_MBCUNIT_SNPCR);
snpcr &= ~GEN6_MBC_SNPCR_MASK;