struct drm_device *dev = gpu->dev;
uint32_t fence = gpu->funcs->last_fence(gpu);
+ msm_update_fence(gpu->dev, fence);
+
mutex_lock(&dev->struct_mutex);
while (!list_empty(&gpu->active_list)) {
}
}
- msm_update_fence(gpu->dev, fence);
-
mutex_unlock(&dev->struct_mutex);
}