{
u32 tiles = DIV_ROUND_UP(size, 0x40);
u32 tags = round_up(tiles / pfb->ram->parts, 0x40);
- if (!nouveau_mm_head(&pfb->tags, 1, tags, tags, 1, &tile->tag)) {
+ if (!nouveau_mm_head(&pfb->tags, 0, 1, tags, tags, 1, &tile->tag)) {
if (!(flags & 2)) tile->zcomp = 0x00100000; /* Z16 */
else tile->zcomp = 0x00200000; /* Z24S8 */
tile->zcomp |= tile->tag->offset;