u32 tiles = DIV_ROUND_UP(size, 0x80);
u32 tags = round_up(tiles / pfb->ram->parts, 0x100);
if ( (flags & 2) &&
- !nouveau_mm_head(&pfb->tags, 1, tags, tags, 1, &tile->tag)) {
+ !nouveau_mm_head(&pfb->tags, 0, 1, tags, tags, 1, &tile->tag)) {
tile->zcomp = 0x28000000; /* Z24S8_SPLIT_GRAD */
tile->zcomp |= ((tile->tag->offset ) >> 8);
tile->zcomp |= ((tile->tag->offset + tags - 1) >> 8) << 13;