dev_err(rdev->dev, "(%d) pin blit object failed\n", r);
return r;
}
+ rdev->mc.active_vram_size = rdev->mc.real_vram_size;
return 0;
}
{
int r;
+ rdev->mc.active_vram_size = rdev->mc.visible_vram_size;
if (rdev->r600_blit.shader_obj == NULL)
return;
/* If we can't reserve the bo, unref should be enough to destroy