struct vc4_exec_info, head);
}
+static inline struct vc4_exec_info *
+vc4_last_render_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->render_job_list))
+ return NULL;
+ return list_last_entry(&vc4->render_job_list,
+ struct vc4_exec_info, head);
+}
+
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.