if (rdev->badblocks.shift < 0)
return 0;
- block_sectors = 1 << rdev->badblocks.shift;
+ block_sectors = roundup(1 << rdev->badblocks.shift,
+ bdev_logical_block_size(rdev->bdev) >> 9);
sector = r10_bio->sector;
sectors = ((r10_bio->sector + block_sectors)
& ~(sector_t)(block_sectors - 1))