#define STACK_MAGIC 0xdeadbeef
+#define REPEAT_BYTE(x) ((~0ul / 0xff) * (x))
+
#define ALIGN(x, a) __ALIGN_KERNEL((x), (a))
#define __ALIGN_MASK(x, mask) __ALIGN_KERNEL_MASK((x), (mask))
#define PTR_ALIGN(p, a) ((typeof(p))ALIGN((unsigned long)(p), (a)))