*
*/
-#include <linux/module.h>
#include <linux/sched.h> /* wake_up() */
#include <linux/mutex.h> /* struct mutex */
#include <linux/rwsem.h> /* struct rw_semaphore */
#ifdef CONFIG_PCI
struct pci_dev;
#endif
+struct module;
/* device allocation stuff */
#define SNDRV_DEV_BUS ((__force snd_device_type_t) 0x1007)
#define SNDRV_DEV_CODEC ((__force snd_device_type_t) 0x1008)
#define SNDRV_DEV_JACK ((__force snd_device_type_t) 0x1009)
+#define SNDRV_DEV_COMPRESS ((__force snd_device_type_t) 0x100A)
#define SNDRV_DEV_LOWLEVEL ((__force snd_device_type_t) 0x2000)
typedef int __bitwise snd_device_state_t;
#define gameport_get_port_data(gp) (gp)->port_data
#endif
+#ifdef CONFIG_PCI
/* PCI quirk list helper */
struct snd_pci_quirk {
unsigned short subvendor; /* PCI subvendor ID */
const struct snd_pci_quirk *
snd_pci_quirk_lookup_id(u16 vendor, u16 device,
const struct snd_pci_quirk *list);
+#endif
#endif /* __SOUND_CORE_H */