#include <sound/pcm.h>
#include <sound/pcm_params.h>
#include <sound/soc.h>
-#include <sound/soc-dapm.h>
#include <sound/uda1380.h>
#include <mach/magician.h>
static void magician_ext_control(struct snd_soc_codec *codec)
{
+ struct snd_soc_dapm_context *dapm = &codec->dapm;
+
if (magician_spk_switch)
- snd_soc_dapm_enable_pin(codec, "Speaker");
+ snd_soc_dapm_enable_pin(dapm, "Speaker");
else
- snd_soc_dapm_disable_pin(codec, "Speaker");
+ snd_soc_dapm_disable_pin(dapm, "Speaker");
if (magician_hp_switch)
- snd_soc_dapm_enable_pin(codec, "Headphone Jack");
+ snd_soc_dapm_enable_pin(dapm, "Headphone Jack");
else
- snd_soc_dapm_disable_pin(codec, "Headphone Jack");
+ snd_soc_dapm_disable_pin(dapm, "Headphone Jack");
switch (magician_in_sel) {
case MAGICIAN_MIC:
- snd_soc_dapm_disable_pin(codec, "Headset Mic");
- snd_soc_dapm_enable_pin(codec, "Call Mic");
+ snd_soc_dapm_disable_pin(dapm, "Headset Mic");
+ snd_soc_dapm_enable_pin(dapm, "Call Mic");
break;
case MAGICIAN_MIC_EXT:
- snd_soc_dapm_disable_pin(codec, "Call Mic");
- snd_soc_dapm_enable_pin(codec, "Headset Mic");
+ snd_soc_dapm_disable_pin(dapm, "Call Mic");
+ snd_soc_dapm_enable_pin(dapm, "Headset Mic");
break;
}
- snd_soc_dapm_sync(codec);
+ snd_soc_dapm_sync(dapm);
}
static int magician_startup(struct snd_pcm_substream *substream)
struct snd_soc_pcm_runtime *rtd = substream->private_data;
struct snd_soc_codec *codec = rtd->codec;
+ mutex_lock(&codec->mutex);
+
/* check the jack status at stream startup */
magician_ext_control(codec);
+ mutex_unlock(&codec->mutex);
+
return 0;
}
static int magician_uda1380_init(struct snd_soc_pcm_runtime *rtd)
{
struct snd_soc_codec *codec = rtd->codec;
+ struct snd_soc_dapm_context *dapm = &codec->dapm;
int err;
/* NC codec pins */
- snd_soc_dapm_nc_pin(codec, "VOUTLHP");
- snd_soc_dapm_nc_pin(codec, "VOUTRHP");
+ snd_soc_dapm_nc_pin(dapm, "VOUTLHP");
+ snd_soc_dapm_nc_pin(dapm, "VOUTRHP");
/* FIXME: is anything connected here? */
- snd_soc_dapm_nc_pin(codec, "VINL");
- snd_soc_dapm_nc_pin(codec, "VINR");
+ snd_soc_dapm_nc_pin(dapm, "VINL");
+ snd_soc_dapm_nc_pin(dapm, "VINR");
/* Add magician specific controls */
err = snd_soc_add_controls(codec, uda1380_magician_controls,
return err;
/* Add magician specific widgets */
- snd_soc_dapm_new_controls(codec, uda1380_dapm_widgets,
+ snd_soc_dapm_new_controls(dapm, uda1380_dapm_widgets,
ARRAY_SIZE(uda1380_dapm_widgets));
/* Set up magician specific audio path interconnects */
- snd_soc_dapm_add_routes(codec, audio_map, ARRAY_SIZE(audio_map));
+ snd_soc_dapm_add_routes(dapm, audio_map, ARRAY_SIZE(audio_map));
- snd_soc_dapm_sync(codec);
+ snd_soc_dapm_sync(dapm);
return 0;
}