X-Git-Url: http://git.cascardo.info/?a=blobdiff_plain;f=drivers%2Fgpu%2Fdrm%2Fvc4%2Fvc4_validate_shaders.c;h=2543cf5b8b51869d51b72a5db5017dded38761be;hb=3873691e5ab34fa26948643d038a2b98c4437298;hp=46527e989ce37839b0bd76d27dd0d5a4821bf58c;hpb=6c16f42a4e01ef1543fb21e594c2b25d00697649;p=cascardo%2Flinux.git diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 46527e989ce3..2543cf5b8b51 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade * of uniforms on each side. However, this scheme is easy to * validate so it's all we allow for now. */ - - if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) { + switch (QPU_GET_FIELD(inst, QPU_SIG)) { + case QPU_SIG_NONE: + case QPU_SIG_SCOREBOARD_UNLOCK: + case QPU_SIG_COLOR_LOAD: + case QPU_SIG_LOAD_TMU0: + case QPU_SIG_LOAD_TMU1: + break; + default: DRM_ERROR("uniforms address change must be " "normal math\n"); return false;