drm/radeon: avoid bouncing connector status btw disconnected & unknown
authorJerome Glisse <jglisse@redhat.com>
Mon, 24 Oct 2011 22:16:34 +0000 (18:16 -0400)
committerDave Airlie <airlied@redhat.com>
Tue, 1 Nov 2011 16:01:49 +0000 (16:01 +0000)
Since force handling rework of d0d0a225e6ad43314c9aa7ea081f76adc5098ad4
we could end up bouncing connector status btw disconnected and unknown.
When connector status change a call to output_poll_changed happen which
in turn ask again for detect but with force set.

So set the load detect flags whenever we report the connector as
connected or unknown this avoid bouncing btw disconnected and unknown.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
drivers/gpu/drm/radeon/radeon_connectors.c

index dec6cbe..ff6a2e0 100644 (file)
@@ -764,7 +764,7 @@ radeon_vga_detect(struct drm_connector *connector, bool force)
                if (radeon_connector->dac_load_detect && encoder) {
                        encoder_funcs = encoder->helper_private;
                        ret = encoder_funcs->detect(encoder, connector);
-                       if (ret == connector_status_connected)
+                       if (ret != connector_status_disconnected)
                                radeon_connector->detected_by_load = true;
                }
        }
@@ -1005,8 +1005,9 @@ radeon_dvi_detect(struct drm_connector *connector, bool force)
                                        ret = encoder_funcs->detect(encoder, connector);
                                        if (ret == connector_status_connected) {
                                                radeon_connector->use_digital = false;
-                                               radeon_connector->detected_by_load = true;
                                        }
+                                       if (ret != connector_status_disconnected)
+                                               radeon_connector->detected_by_load = true;
                                }
                                break;
                        }