+void i915_vma_move_to_active(struct i915_vma *vma,
+ struct drm_i915_gem_request *req,
+ unsigned int flags)
+{
+ struct drm_i915_gem_object *obj = vma->obj;
+ const unsigned int idx = req->engine->id;
+
+ GEM_BUG_ON(!drm_mm_node_allocated(&vma->node));
+
+ obj->dirty = 1; /* be paranoid */
+
+ /* Add a reference if we're newly entering the active list.
+ * The order in which we add operations to the retirement queue is
+ * vital here: mark_active adds to the start of the callback list,
+ * such that subsequent callbacks are called first. Therefore we
+ * add the active reference first and queue for it to be dropped
+ * *last*.
+ */
+ if (!i915_gem_object_is_active(obj))
+ i915_gem_object_get(obj);
+ i915_gem_object_set_active(obj, idx);
+ i915_gem_active_set(&obj->last_read[idx], req);
+
+ if (flags & EXEC_OBJECT_WRITE) {
+ i915_gem_active_set(&obj->last_write, req);
+
+ intel_fb_obj_invalidate(obj, ORIGIN_CS);
+
+ /* update for the implicit flush after a batch */
+ obj->base.write_domain &= ~I915_GEM_GPU_DOMAINS;
+ }
+
+ if (flags & EXEC_OBJECT_NEEDS_FENCE)
+ i915_gem_active_set(&vma->last_fence, req);
+
+ i915_vma_set_active(vma, idx);
+ i915_gem_active_set(&vma->last_read[idx], req);
+ list_move_tail(&vma->vm_link, &vma->vm->active_list);
+}
+
+static void eb_export_fence(struct drm_i915_gem_object *obj,
+ struct drm_i915_gem_request *req,
+ unsigned int flags)
+{
+ struct reservation_object *resv;
+
+ resv = i915_gem_object_get_dmabuf_resv(obj);
+ if (!resv)
+ return;
+
+ /* Ignore errors from failing to allocate the new fence, we can't
+ * handle an error right now. Worst case should be missed
+ * synchronisation leading to rendering corruption.
+ */
+ ww_mutex_lock(&resv->lock, NULL);
+ if (flags & EXEC_OBJECT_WRITE)
+ reservation_object_add_excl_fence(resv, &req->fence);
+ else if (reservation_object_reserve_shared(resv) == 0)
+ reservation_object_add_shared_fence(resv, &req->fence);
+ ww_mutex_unlock(&resv->lock);
+}
+
+static void