WA_SET_BIT_MASKED(HIZ_CHICKEN,
BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
+ if (INTEL_REVID(dev) == SKL_REVID_C0 ||
+ INTEL_REVID(dev) == SKL_REVID_D0)
+ /* WaBarrierPerformanceFixDisable:skl */
+ WA_SET_BIT_MASKED(HDC_CHICKEN0,
+ HDC_FENCE_DEST_SLM_DISABLE |
+ HDC_BARRIER_PERFORMANCE_DISABLE);
+
if (INTEL_REVID(dev) <= SKL_REVID_D0) {
/*
*Use Force Non-Coherent whenever executing a 3D context. This