ALSA: dice: expand timeout to wait for Dice notification
authorTakashi Sakamoto <o-takashi@sakamocchi.jp>
Thu, 31 Dec 2015 04:58:14 +0000 (13:58 +0900)
committerTakashi Iwai <tiwai@suse.de>
Wed, 6 Jan 2016 09:18:54 +0000 (10:18 +0100)
commit2eb65d67afbf9364b525b657f1475d1a2cbc27de
tree306bd6942c5d4ac1d83dd390942c6a54c955ce7d
parenta2875a92b8413b4d7eacf96802c9718aeeb0363f
ALSA: dice: expand timeout to wait for Dice notification

Some users have reported that their Dice based models generate ETIMEDOUT
when starting PCM playback. It means that current timeout (=100msec) is
not enough for their models to transfer notifications.

This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. Then, in
userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may
take the time.

Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
sound/firewire/dice/dice-transaction.c