drm/udl: fix line iterator in damage handling
authorDavid Herrmann <dh.herrmann@gmail.com>
Fri, 23 Sep 2016 10:36:02 +0000 (12:36 +0200)
committerDave Airlie <airlied@redhat.com>
Wed, 28 Sep 2016 03:29:18 +0000 (13:29 +1000)
commit90fd68dcf9a763f7e575c8467415bd8a66d073f4
tree862590353f693cb4948bd3db8bf5569f4d4a3316
parentaaee1d1e2d97e3cb99cf0e096d2172237d762e4e
drm/udl: fix line iterator in damage handling

The udl damage handler is supposed to render 'height' lines, but its
iterator has an obvious typo that makes it miss most lines if the
rectangle does not cover 0/0.

Fix the damage handler to correctly render all lines.

This is a fallout from:

    commit e375882406d0cc24030746638592004755ed4ae0
    Author: Noralf Trønnes <noralf@tronnes.org>
    Date:   Thu Apr 28 17:18:37 2016 +0200

        drm/udl: Use drm_fb_helper deferred_io support

Tested-by: poma <poma@gmail.com>
Cc: stable@vger.kernel.org # 4.7+
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
drivers/gpu/drm/udl/udl_fb.c