Merge remote-tracking branches 'asoc/topic/davinci', 'asoc/topic/fsl-card' and 'asoc...
[cascardo/linux.git] / drivers / gpu / drm / vc4 / vc4_validate.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 /**
25  * Command list validator for VC4.
26  *
27  * The VC4 has no IOMMU between it and system memory.  So, a user with
28  * access to execute command lists could escalate privilege by
29  * overwriting system memory (drawing to it as a framebuffer) or
30  * reading system memory it shouldn't (reading it as a texture, or
31  * uniform data, or vertex data).
32  *
33  * This validates command lists to ensure that all accesses are within
34  * the bounds of the GEM objects referenced.  It explicitly whitelists
35  * packets, and looks at the offsets in any address fields to make
36  * sure they're constrained within the BOs they reference.
37  *
38  * Note that because of the validation that's happening anyway, this
39  * is where GEM relocation processing happens.
40  */
41
42 #include "uapi/drm/vc4_drm.h"
43 #include "vc4_drv.h"
44 #include "vc4_packet.h"
45
46 #define VALIDATE_ARGS \
47         struct vc4_exec_info *exec,                     \
48         void *validated,                                \
49         void *untrusted
50
51 /** Return the width in pixels of a 64-byte microtile. */
52 static uint32_t
53 utile_width(int cpp)
54 {
55         switch (cpp) {
56         case 1:
57         case 2:
58                 return 8;
59         case 4:
60                 return 4;
61         case 8:
62                 return 2;
63         default:
64                 DRM_ERROR("unknown cpp: %d\n", cpp);
65                 return 1;
66         }
67 }
68
69 /** Return the height in pixels of a 64-byte microtile. */
70 static uint32_t
71 utile_height(int cpp)
72 {
73         switch (cpp) {
74         case 1:
75                 return 8;
76         case 2:
77         case 4:
78         case 8:
79                 return 4;
80         default:
81                 DRM_ERROR("unknown cpp: %d\n", cpp);
82                 return 1;
83         }
84 }
85
86 /**
87  * The texture unit decides what tiling format a particular miplevel is using
88  * this function, so we lay out our miptrees accordingly.
89  */
90 static bool
91 size_is_lt(uint32_t width, uint32_t height, int cpp)
92 {
93         return (width <= 4 * utile_width(cpp) ||
94                 height <= 4 * utile_height(cpp));
95 }
96
97 struct drm_gem_cma_object *
98 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
99 {
100         struct drm_gem_cma_object *obj;
101         struct vc4_bo *bo;
102
103         if (hindex >= exec->bo_count) {
104                 DRM_ERROR("BO index %d greater than BO count %d\n",
105                           hindex, exec->bo_count);
106                 return NULL;
107         }
108         obj = exec->bo[hindex];
109         bo = to_vc4_bo(&obj->base);
110
111         if (bo->validated_shader) {
112                 DRM_ERROR("Trying to use shader BO as something other than "
113                           "a shader\n");
114                 return NULL;
115         }
116
117         return obj;
118 }
119
120 static struct drm_gem_cma_object *
121 vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
122 {
123         return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
124 }
125
126 static bool
127 validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
128 {
129         /* Note that the untrusted pointer passed to these functions is
130          * incremented past the packet byte.
131          */
132         return (untrusted - 1 == exec->bin_u + pos);
133 }
134
135 static uint32_t
136 gl_shader_rec_size(uint32_t pointer_bits)
137 {
138         uint32_t attribute_count = pointer_bits & 7;
139         bool extended = pointer_bits & 8;
140
141         if (attribute_count == 0)
142                 attribute_count = 8;
143
144         if (extended)
145                 return 100 + attribute_count * 4;
146         else
147                 return 36 + attribute_count * 8;
148 }
149
150 bool
151 vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
152                    uint32_t offset, uint8_t tiling_format,
153                    uint32_t width, uint32_t height, uint8_t cpp)
154 {
155         uint32_t aligned_width, aligned_height, stride, size;
156         uint32_t utile_w = utile_width(cpp);
157         uint32_t utile_h = utile_height(cpp);
158
159         /* The shaded vertex format stores signed 12.4 fixed point
160          * (-2048,2047) offsets from the viewport center, so we should
161          * never have a render target larger than 4096.  The texture
162          * unit can only sample from 2048x2048, so it's even more
163          * restricted.  This lets us avoid worrying about overflow in
164          * our math.
165          */
166         if (width > 4096 || height > 4096) {
167                 DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
168                 return false;
169         }
170
171         switch (tiling_format) {
172         case VC4_TILING_FORMAT_LINEAR:
173                 aligned_width = round_up(width, utile_w);
174                 aligned_height = height;
175                 break;
176         case VC4_TILING_FORMAT_T:
177                 aligned_width = round_up(width, utile_w * 8);
178                 aligned_height = round_up(height, utile_h * 8);
179                 break;
180         case VC4_TILING_FORMAT_LT:
181                 aligned_width = round_up(width, utile_w);
182                 aligned_height = round_up(height, utile_h);
183                 break;
184         default:
185                 DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
186                 return false;
187         }
188
189         stride = aligned_width * cpp;
190         size = stride * aligned_height;
191
192         if (size + offset < size ||
193             size + offset > fbo->base.size) {
194                 DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
195                           width, height,
196                           aligned_width, aligned_height,
197                           size, offset, fbo->base.size);
198                 return false;
199         }
200
201         return true;
202 }
203
204 static int
205 validate_flush(VALIDATE_ARGS)
206 {
207         if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
208                 DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
209                 return -EINVAL;
210         }
211         exec->found_flush = true;
212
213         return 0;
214 }
215
216 static int
217 validate_start_tile_binning(VALIDATE_ARGS)
218 {
219         if (exec->found_start_tile_binning_packet) {
220                 DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
221                 return -EINVAL;
222         }
223         exec->found_start_tile_binning_packet = true;
224
225         if (!exec->found_tile_binning_mode_config_packet) {
226                 DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
227                 return -EINVAL;
228         }
229
230         return 0;
231 }
232
233 static int
234 validate_increment_semaphore(VALIDATE_ARGS)
235 {
236         if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
237                 DRM_ERROR("Bin CL must end with "
238                           "VC4_PACKET_INCREMENT_SEMAPHORE\n");
239                 return -EINVAL;
240         }
241         exec->found_increment_semaphore_packet = true;
242
243         return 0;
244 }
245
246 static int
247 validate_indexed_prim_list(VALIDATE_ARGS)
248 {
249         struct drm_gem_cma_object *ib;
250         uint32_t length = *(uint32_t *)(untrusted + 1);
251         uint32_t offset = *(uint32_t *)(untrusted + 5);
252         uint32_t max_index = *(uint32_t *)(untrusted + 9);
253         uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
254         struct vc4_shader_state *shader_state;
255
256         /* Check overflow condition */
257         if (exec->shader_state_count == 0) {
258                 DRM_ERROR("shader state must precede primitives\n");
259                 return -EINVAL;
260         }
261         shader_state = &exec->shader_state[exec->shader_state_count - 1];
262
263         if (max_index > shader_state->max_index)
264                 shader_state->max_index = max_index;
265
266         ib = vc4_use_handle(exec, 0);
267         if (!ib)
268                 return -EINVAL;
269
270         if (offset > ib->base.size ||
271             (ib->base.size - offset) / index_size < length) {
272                 DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
273                           offset, length, index_size, ib->base.size);
274                 return -EINVAL;
275         }
276
277         *(uint32_t *)(validated + 5) = ib->paddr + offset;
278
279         return 0;
280 }
281
282 static int
283 validate_gl_array_primitive(VALIDATE_ARGS)
284 {
285         uint32_t length = *(uint32_t *)(untrusted + 1);
286         uint32_t base_index = *(uint32_t *)(untrusted + 5);
287         uint32_t max_index;
288         struct vc4_shader_state *shader_state;
289
290         /* Check overflow condition */
291         if (exec->shader_state_count == 0) {
292                 DRM_ERROR("shader state must precede primitives\n");
293                 return -EINVAL;
294         }
295         shader_state = &exec->shader_state[exec->shader_state_count - 1];
296
297         if (length + base_index < length) {
298                 DRM_ERROR("primitive vertex count overflow\n");
299                 return -EINVAL;
300         }
301         max_index = length + base_index - 1;
302
303         if (max_index > shader_state->max_index)
304                 shader_state->max_index = max_index;
305
306         return 0;
307 }
308
309 static int
310 validate_gl_shader_state(VALIDATE_ARGS)
311 {
312         uint32_t i = exec->shader_state_count++;
313
314         if (i >= exec->shader_state_size) {
315                 DRM_ERROR("More requests for shader states than declared\n");
316                 return -EINVAL;
317         }
318
319         exec->shader_state[i].addr = *(uint32_t *)untrusted;
320         exec->shader_state[i].max_index = 0;
321
322         if (exec->shader_state[i].addr & ~0xf) {
323                 DRM_ERROR("high bits set in GL shader rec reference\n");
324                 return -EINVAL;
325         }
326
327         *(uint32_t *)validated = (exec->shader_rec_p +
328                                   exec->shader_state[i].addr);
329
330         exec->shader_rec_p +=
331                 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
332
333         return 0;
334 }
335
336 static int
337 validate_tile_binning_config(VALIDATE_ARGS)
338 {
339         struct drm_device *dev = exec->exec_bo->base.dev;
340         struct vc4_bo *tile_bo;
341         uint8_t flags;
342         uint32_t tile_state_size, tile_alloc_size;
343         uint32_t tile_count;
344
345         if (exec->found_tile_binning_mode_config_packet) {
346                 DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
347                 return -EINVAL;
348         }
349         exec->found_tile_binning_mode_config_packet = true;
350
351         exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
352         exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
353         tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
354         flags = *(uint8_t *)(untrusted + 14);
355
356         if (exec->bin_tiles_x == 0 ||
357             exec->bin_tiles_y == 0) {
358                 DRM_ERROR("Tile binning config of %dx%d too small\n",
359                           exec->bin_tiles_x, exec->bin_tiles_y);
360                 return -EINVAL;
361         }
362
363         if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
364                      VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
365                 DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
366                 return -EINVAL;
367         }
368
369         /* The tile state data array is 48 bytes per tile, and we put it at
370          * the start of a BO containing both it and the tile alloc.
371          */
372         tile_state_size = 48 * tile_count;
373
374         /* Since the tile alloc array will follow us, align. */
375         exec->tile_alloc_offset = roundup(tile_state_size, 4096);
376
377         *(uint8_t *)(validated + 14) =
378                 ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
379                             VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
380                  VC4_BIN_CONFIG_AUTO_INIT_TSDA |
381                  VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
382                                VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
383                  VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
384                                VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
385
386         /* Initial block size. */
387         tile_alloc_size = 32 * tile_count;
388
389         /*
390          * The initial allocation gets rounded to the next 256 bytes before
391          * the hardware starts fulfilling further allocations.
392          */
393         tile_alloc_size = roundup(tile_alloc_size, 256);
394
395         /* Add space for the extra allocations.  This is what gets used first,
396          * before overflow memory.  It must have at least 4096 bytes, but we
397          * want to avoid overflow memory usage if possible.
398          */
399         tile_alloc_size += 1024 * 1024;
400
401         tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
402                                 true);
403         exec->tile_bo = &tile_bo->base;
404         if (IS_ERR(exec->tile_bo))
405                 return PTR_ERR(exec->tile_bo);
406         list_add_tail(&tile_bo->unref_head, &exec->unref_list);
407
408         /* tile alloc address. */
409         *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
410                                         exec->tile_alloc_offset);
411         /* tile alloc size. */
412         *(uint32_t *)(validated + 4) = tile_alloc_size;
413         /* tile state address. */
414         *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
415
416         return 0;
417 }
418
419 static int
420 validate_gem_handles(VALIDATE_ARGS)
421 {
422         memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
423         return 0;
424 }
425
426 #define VC4_DEFINE_PACKET(packet, func) \
427         [packet] = { packet ## _SIZE, #packet, func }
428
429 static const struct cmd_info {
430         uint16_t len;
431         const char *name;
432         int (*func)(struct vc4_exec_info *exec, void *validated,
433                     void *untrusted);
434 } cmd_info[] = {
435         VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
436         VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
437         VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
438         VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
439         VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
440                           validate_start_tile_binning),
441         VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
442                           validate_increment_semaphore),
443
444         VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
445                           validate_indexed_prim_list),
446         VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
447                           validate_gl_array_primitive),
448
449         VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
450
451         VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
452
453         VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
454         VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
455         VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
456         VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
457         VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
458         VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
459         VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
460         VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
461         VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
462         /* Note: The docs say this was also 105, but it was 106 in the
463          * initial userland code drop.
464          */
465         VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
466
467         VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
468                           validate_tile_binning_config),
469
470         VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
471 };
472
473 int
474 vc4_validate_bin_cl(struct drm_device *dev,
475                     void *validated,
476                     void *unvalidated,
477                     struct vc4_exec_info *exec)
478 {
479         uint32_t len = exec->args->bin_cl_size;
480         uint32_t dst_offset = 0;
481         uint32_t src_offset = 0;
482
483         while (src_offset < len) {
484                 void *dst_pkt = validated + dst_offset;
485                 void *src_pkt = unvalidated + src_offset;
486                 u8 cmd = *(uint8_t *)src_pkt;
487                 const struct cmd_info *info;
488
489                 if (cmd >= ARRAY_SIZE(cmd_info)) {
490                         DRM_ERROR("0x%08x: packet %d out of bounds\n",
491                                   src_offset, cmd);
492                         return -EINVAL;
493                 }
494
495                 info = &cmd_info[cmd];
496                 if (!info->name) {
497                         DRM_ERROR("0x%08x: packet %d invalid\n",
498                                   src_offset, cmd);
499                         return -EINVAL;
500                 }
501
502                 if (src_offset + info->len > len) {
503                         DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
504                                   "exceeds bounds (0x%08x)\n",
505                                   src_offset, cmd, info->name, info->len,
506                                   src_offset + len);
507                         return -EINVAL;
508                 }
509
510                 if (cmd != VC4_PACKET_GEM_HANDLES)
511                         memcpy(dst_pkt, src_pkt, info->len);
512
513                 if (info->func && info->func(exec,
514                                              dst_pkt + 1,
515                                              src_pkt + 1)) {
516                         DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
517                                   src_offset, cmd, info->name);
518                         return -EINVAL;
519                 }
520
521                 src_offset += info->len;
522                 /* GEM handle loading doesn't produce HW packets. */
523                 if (cmd != VC4_PACKET_GEM_HANDLES)
524                         dst_offset += info->len;
525
526                 /* When the CL hits halt, it'll stop reading anything else. */
527                 if (cmd == VC4_PACKET_HALT)
528                         break;
529         }
530
531         exec->ct0ea = exec->ct0ca + dst_offset;
532
533         if (!exec->found_start_tile_binning_packet) {
534                 DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
535                 return -EINVAL;
536         }
537
538         /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
539          * semaphore is used to trigger the render CL to start up, and the
540          * FLUSH is what caps the bin lists with
541          * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
542          * render CL when they get called to) and actually triggers the queued
543          * semaphore increment.
544          */
545         if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
546                 DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
547                           "VC4_PACKET_FLUSH\n");
548                 return -EINVAL;
549         }
550
551         return 0;
552 }
553
554 static bool
555 reloc_tex(struct vc4_exec_info *exec,
556           void *uniform_data_u,
557           struct vc4_texture_sample_info *sample,
558           uint32_t texture_handle_index)
559
560 {
561         struct drm_gem_cma_object *tex;
562         uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
563         uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
564         uint32_t p2 = (sample->p_offset[2] != ~0 ?
565                        *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
566         uint32_t p3 = (sample->p_offset[3] != ~0 ?
567                        *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
568         uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
569         uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
570         uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
571         uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
572         uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
573         uint32_t cpp, tiling_format, utile_w, utile_h;
574         uint32_t i;
575         uint32_t cube_map_stride = 0;
576         enum vc4_texture_data_type type;
577
578         tex = vc4_use_bo(exec, texture_handle_index);
579         if (!tex)
580                 return false;
581
582         if (sample->is_direct) {
583                 uint32_t remaining_size = tex->base.size - p0;
584
585                 if (p0 > tex->base.size - 4) {
586                         DRM_ERROR("UBO offset greater than UBO size\n");
587                         goto fail;
588                 }
589                 if (p1 > remaining_size - 4) {
590                         DRM_ERROR("UBO clamp would allow reads "
591                                   "outside of UBO\n");
592                         goto fail;
593                 }
594                 *validated_p0 = tex->paddr + p0;
595                 return true;
596         }
597
598         if (width == 0)
599                 width = 2048;
600         if (height == 0)
601                 height = 2048;
602
603         if (p0 & VC4_TEX_P0_CMMODE_MASK) {
604                 if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
605                     VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
606                         cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
607                 if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
608                     VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
609                         if (cube_map_stride) {
610                                 DRM_ERROR("Cube map stride set twice\n");
611                                 goto fail;
612                         }
613
614                         cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
615                 }
616                 if (!cube_map_stride) {
617                         DRM_ERROR("Cube map stride not set\n");
618                         goto fail;
619                 }
620         }
621
622         type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
623                 (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
624
625         switch (type) {
626         case VC4_TEXTURE_TYPE_RGBA8888:
627         case VC4_TEXTURE_TYPE_RGBX8888:
628         case VC4_TEXTURE_TYPE_RGBA32R:
629                 cpp = 4;
630                 break;
631         case VC4_TEXTURE_TYPE_RGBA4444:
632         case VC4_TEXTURE_TYPE_RGBA5551:
633         case VC4_TEXTURE_TYPE_RGB565:
634         case VC4_TEXTURE_TYPE_LUMALPHA:
635         case VC4_TEXTURE_TYPE_S16F:
636         case VC4_TEXTURE_TYPE_S16:
637                 cpp = 2;
638                 break;
639         case VC4_TEXTURE_TYPE_LUMINANCE:
640         case VC4_TEXTURE_TYPE_ALPHA:
641         case VC4_TEXTURE_TYPE_S8:
642                 cpp = 1;
643                 break;
644         case VC4_TEXTURE_TYPE_ETC1:
645         case VC4_TEXTURE_TYPE_BW1:
646         case VC4_TEXTURE_TYPE_A4:
647         case VC4_TEXTURE_TYPE_A1:
648         case VC4_TEXTURE_TYPE_RGBA64:
649         case VC4_TEXTURE_TYPE_YUV422R:
650         default:
651                 DRM_ERROR("Texture format %d unsupported\n", type);
652                 goto fail;
653         }
654         utile_w = utile_width(cpp);
655         utile_h = utile_height(cpp);
656
657         if (type == VC4_TEXTURE_TYPE_RGBA32R) {
658                 tiling_format = VC4_TILING_FORMAT_LINEAR;
659         } else {
660                 if (size_is_lt(width, height, cpp))
661                         tiling_format = VC4_TILING_FORMAT_LT;
662                 else
663                         tiling_format = VC4_TILING_FORMAT_T;
664         }
665
666         if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
667                                 tiling_format, width, height, cpp)) {
668                 goto fail;
669         }
670
671         /* The mipmap levels are stored before the base of the texture.  Make
672          * sure there is actually space in the BO.
673          */
674         for (i = 1; i <= miplevels; i++) {
675                 uint32_t level_width = max(width >> i, 1u);
676                 uint32_t level_height = max(height >> i, 1u);
677                 uint32_t aligned_width, aligned_height;
678                 uint32_t level_size;
679
680                 /* Once the levels get small enough, they drop from T to LT. */
681                 if (tiling_format == VC4_TILING_FORMAT_T &&
682                     size_is_lt(level_width, level_height, cpp)) {
683                         tiling_format = VC4_TILING_FORMAT_LT;
684                 }
685
686                 switch (tiling_format) {
687                 case VC4_TILING_FORMAT_T:
688                         aligned_width = round_up(level_width, utile_w * 8);
689                         aligned_height = round_up(level_height, utile_h * 8);
690                         break;
691                 case VC4_TILING_FORMAT_LT:
692                         aligned_width = round_up(level_width, utile_w);
693                         aligned_height = round_up(level_height, utile_h);
694                         break;
695                 default:
696                         aligned_width = round_up(level_width, utile_w);
697                         aligned_height = level_height;
698                         break;
699                 }
700
701                 level_size = aligned_width * cpp * aligned_height;
702
703                 if (offset < level_size) {
704                         DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
705                                   "overflowed buffer bounds (offset %d)\n",
706                                   i, level_width, level_height,
707                                   aligned_width, aligned_height,
708                                   level_size, offset);
709                         goto fail;
710                 }
711
712                 offset -= level_size;
713         }
714
715         *validated_p0 = tex->paddr + p0;
716
717         return true;
718  fail:
719         DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
720         DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
721         DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
722         DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
723         return false;
724 }
725
726 static int
727 validate_gl_shader_rec(struct drm_device *dev,
728                        struct vc4_exec_info *exec,
729                        struct vc4_shader_state *state)
730 {
731         uint32_t *src_handles;
732         void *pkt_u, *pkt_v;
733         static const uint32_t shader_reloc_offsets[] = {
734                 4, /* fs */
735                 16, /* vs */
736                 28, /* cs */
737         };
738         uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
739         struct drm_gem_cma_object *bo[shader_reloc_count + 8];
740         uint32_t nr_attributes, nr_relocs, packet_size;
741         int i;
742
743         nr_attributes = state->addr & 0x7;
744         if (nr_attributes == 0)
745                 nr_attributes = 8;
746         packet_size = gl_shader_rec_size(state->addr);
747
748         nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
749         if (nr_relocs * 4 > exec->shader_rec_size) {
750                 DRM_ERROR("overflowed shader recs reading %d handles "
751                           "from %d bytes left\n",
752                           nr_relocs, exec->shader_rec_size);
753                 return -EINVAL;
754         }
755         src_handles = exec->shader_rec_u;
756         exec->shader_rec_u += nr_relocs * 4;
757         exec->shader_rec_size -= nr_relocs * 4;
758
759         if (packet_size > exec->shader_rec_size) {
760                 DRM_ERROR("overflowed shader recs copying %db packet "
761                           "from %d bytes left\n",
762                           packet_size, exec->shader_rec_size);
763                 return -EINVAL;
764         }
765         pkt_u = exec->shader_rec_u;
766         pkt_v = exec->shader_rec_v;
767         memcpy(pkt_v, pkt_u, packet_size);
768         exec->shader_rec_u += packet_size;
769         /* Shader recs have to be aligned to 16 bytes (due to the attribute
770          * flags being in the low bytes), so round the next validated shader
771          * rec address up.  This should be safe, since we've got so many
772          * relocations in a shader rec packet.
773          */
774         BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
775         exec->shader_rec_v += roundup(packet_size, 16);
776         exec->shader_rec_size -= packet_size;
777
778         if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
779                 DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
780                 return -EINVAL;
781         }
782
783         for (i = 0; i < shader_reloc_count; i++) {
784                 if (src_handles[i] > exec->bo_count) {
785                         DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
786                         return -EINVAL;
787                 }
788
789                 bo[i] = exec->bo[src_handles[i]];
790                 if (!bo[i])
791                         return -EINVAL;
792         }
793         for (i = shader_reloc_count; i < nr_relocs; i++) {
794                 bo[i] = vc4_use_bo(exec, src_handles[i]);
795                 if (!bo[i])
796                         return -EINVAL;
797         }
798
799         for (i = 0; i < shader_reloc_count; i++) {
800                 struct vc4_validated_shader_info *validated_shader;
801                 uint32_t o = shader_reloc_offsets[i];
802                 uint32_t src_offset = *(uint32_t *)(pkt_u + o);
803                 uint32_t *texture_handles_u;
804                 void *uniform_data_u;
805                 uint32_t tex;
806
807                 *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
808
809                 if (src_offset != 0) {
810                         DRM_ERROR("Shaders must be at offset 0 of "
811                                   "the BO.\n");
812                         return -EINVAL;
813                 }
814
815                 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
816                 if (!validated_shader)
817                         return -EINVAL;
818
819                 if (validated_shader->uniforms_src_size >
820                     exec->uniforms_size) {
821                         DRM_ERROR("Uniforms src buffer overflow\n");
822                         return -EINVAL;
823                 }
824
825                 texture_handles_u = exec->uniforms_u;
826                 uniform_data_u = (texture_handles_u +
827                                   validated_shader->num_texture_samples);
828
829                 memcpy(exec->uniforms_v, uniform_data_u,
830                        validated_shader->uniforms_size);
831
832                 for (tex = 0;
833                      tex < validated_shader->num_texture_samples;
834                      tex++) {
835                         if (!reloc_tex(exec,
836                                        uniform_data_u,
837                                        &validated_shader->texture_samples[tex],
838                                        texture_handles_u[tex])) {
839                                 return -EINVAL;
840                         }
841                 }
842
843                 *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
844
845                 exec->uniforms_u += validated_shader->uniforms_src_size;
846                 exec->uniforms_v += validated_shader->uniforms_size;
847                 exec->uniforms_p += validated_shader->uniforms_size;
848         }
849
850         for (i = 0; i < nr_attributes; i++) {
851                 struct drm_gem_cma_object *vbo =
852                         bo[ARRAY_SIZE(shader_reloc_offsets) + i];
853                 uint32_t o = 36 + i * 8;
854                 uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
855                 uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
856                 uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
857                 uint32_t max_index;
858
859                 if (state->addr & 0x8)
860                         stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
861
862                 if (vbo->base.size < offset ||
863                     vbo->base.size - offset < attr_size) {
864                         DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
865                                   offset, attr_size, vbo->base.size);
866                         return -EINVAL;
867                 }
868
869                 if (stride != 0) {
870                         max_index = ((vbo->base.size - offset - attr_size) /
871                                      stride);
872                         if (state->max_index > max_index) {
873                                 DRM_ERROR("primitives use index %d out of "
874                                           "supplied %d\n",
875                                           state->max_index, max_index);
876                                 return -EINVAL;
877                         }
878                 }
879
880                 *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
881         }
882
883         return 0;
884 }
885
886 int
887 vc4_validate_shader_recs(struct drm_device *dev,
888                          struct vc4_exec_info *exec)
889 {
890         uint32_t i;
891         int ret = 0;
892
893         for (i = 0; i < exec->shader_state_count; i++) {
894                 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
895                 if (ret)
896                         return ret;
897         }
898
899         return ret;
900 }