#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
#define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
+ #define EVIOCREVOKE _IOW('E', 0x91, int) /* Revoke device access */
#define EVIOCSCLOCKID _IOW('E', 0xa0, int) /* Set clockid to be used for timestamps */
#define BTN_DEAD 0x12f
#define BTN_GAMEPAD 0x130
-#define BTN_A 0x130
-#define BTN_B 0x131
+#define BTN_SOUTH 0x130
+#define BTN_A BTN_SOUTH
+#define BTN_EAST 0x131
+#define BTN_B BTN_EAST
#define BTN_C 0x132
-#define BTN_X 0x133
-#define BTN_Y 0x134
+#define BTN_NORTH 0x133
+#define BTN_X BTN_NORTH
+#define BTN_WEST 0x134
+#define BTN_Y BTN_WEST
#define BTN_Z 0x135
#define BTN_TL 0x136
#define BTN_TR 0x137
#define KEY_ATTENDANT_TOGGLE 0x21d /* Attendant call on or off */
#define KEY_LIGHTS_TOGGLE 0x21e /* Reading light on or off */
+#define BTN_DPAD_UP 0x220
+#define BTN_DPAD_DOWN 0x221
+#define BTN_DPAD_LEFT 0x222
+#define BTN_DPAD_RIGHT 0x223
+
#define BTN_TRIGGER_HAPPY 0x2c0
#define BTN_TRIGGER_HAPPY1 0x2c0
#define BTN_TRIGGER_HAPPY2 0x2c1