#include <stdio.h>
#include <stdlib.h>
+#include <cairo.h>
#include <SDL.h>
#include <SDL_image.h>
SDL_UpdateRect (screen, 0, 0, 0, 0);
}
+cairo_surface_t *
+CairoFromSDL (SDL_Surface *surface)
+{
+ return cairo_image_surface_create_for_data (surface->pixels,
+ CAIRO_FORMAT_ARGB32,
+ surface->w, surface->h,
+ surface->pitch);
+}
+
+SDL_Surface *
+CairoToSDL (cairo_surface_t *surface)
+{
+ return SDL_CreateRGBSurfaceFrom (cairo_image_surface_get_data (surface),
+ cairo_image_surface_get_width (surface),
+ cairo_image_surface_get_height (surface),
+ 32,
+ cairo_image_surface_get_stride (surface),
+ 0x00ff0000, 0x0000ff00, 0x000000ff,
+ 0xff000000);
+}
+
+SDL_Surface *
+CairoTarget (SDL_Surface *image)
+{
+ static unsigned char *data = NULL;
+ static cairo_surface_t *surface = NULL;
+ static cairo_t *ctx = NULL;
+ cairo_surface_t *source;
+ if (data == NULL && surface == NULL && ctx == NULL)
+ {
+ data = malloc (WIDTH * HEIGHT * 4);
+ surface = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32,
+ WIDTH, HEIGHT, WIDTH * 4);
+ ctx = cairo_create (surface);
+ cairo_scale (ctx, 2, 2);
+ }
+ source = CairoFromSDL (image);
+ cairo_set_source_surface (ctx, source, 0, 0);
+ cairo_paint (ctx);
+ cairo_surface_destroy (source);
+ return CairoToSDL (surface);
+}
+
SDL_Surface *
GetNextImage (SDL_Surface *image)
{
SDL_Surface *slice;
SDL_Rect center;
+ SDL_Surface *scale;
center = GetNextPoint (), GetNextPoint (), GetNextPoint ();
- slice = SDL_CreateRGBSurface (SDL_SWSURFACE, WIDTH, HEIGHT,
- image->format->BitsPerPixel,
- image->format->Rmask,
- image->format->Gmask,
- image->format->Bmask,
- image->format->Amask);
- center.x -= WIDTH/2;
- center.y -= HEIGHT/2;
+ slice = SDL_CreateRGBSurface (SDL_SWSURFACE, WIDTH/2, HEIGHT/2,
+ 32,
+ 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
+ center.x -= (WIDTH/2) / 2;
+ center.y -= (HEIGHT/2) / 2;
+ center.w /= 2;
+ center.h /= 2;
SDL_BlitSurface (image, ¢er, slice, NULL);
SDL_UpdateRect (slice, 0, 0, 0, 0);
- return slice;
+ scale = CairoTarget (slice);
+ SDL_FreeSurface (slice);
+ return scale;
}
Uint32